CHAPTER 6 I BESTIARY
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Medium humanoid (dwarf), lawful evilArmor Class 20 (plate mail, shield)Hit Points 75 (10d8 + 30)Speed 25 ft.STR18 (+4)DEX11 (+0)CON17 (+3)Damage Resistances poisonINT12 (+l)WIS12 (+l)Senses darkvision 120 ft., passive Perception 11Languages Dwarvish, UndercommonChallenge 6 (2,300 XP)CHA14 (+2)Duergar Resilience. The duergar has advantage on savingt hrows against poison, spells, and illusions, as well as to resistbeing charmed or paralyzed.Sunlight Sensitivity. While in sunlight, the duergar hasdisadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on sight....
Multiattack. The duergar makes three hammer or javelin at-tacks and uses Call to Attack, or Enlarge ifit is available.Psychic-Attuned Hammer. Melee Weapon Attack: +7 to hit,reach 5 ft., one target. Hit: 9 (ldlO + 4) bludgeoning damage,or 15 (2dl 0 + 4) bludgeoning damage while enlarged, plus 5(ldlO) psychic damage.javelin. Me/ee or Ranged Weapon Attack: +7 to hit, reach 5 ft. orrange 30/120 ft., one target. Hit: 7 (ld6 + 4) piercing damage,or 11 (2d6 ± 4) piercing damage while enlarged.Call to Attack. Up to three allied duergar within 120 feet of t hisduergar that can hear it can each use their reaction to makeone weapon attack.Enlarge (Recharges after a Short or Long Rest). For l minute,the d!fergar magically increases in size, along with anything itis wearing or carrying. While enlarged, the duergar is Large,doubles its damage dice on Strength-based weapon attacks(included in the attacks), and makes Strength checks andStrength saving throws with advantage. If the duergaT lacks theroom to become Large, it attains the maximum size possible inthe space available.Invisibility (Recharge 4-6). The duergar magically turnsinvisible for up to 1 hour or until it attacks, it casts a spell,it uses its Enlarge, or its concentration is broken (as ifconcentrating on a spell). Any equipment the duergar wears orcarries is invisible with it.. ..
Scouring Instruction. When an ally that the duergar can seemakes a d20 roll, the duergar can roll a d6 and the ally can addthe number rolled to the d20 roll by taking 3 (1 d6) psychic dam-age. A creature immune to psychic damage can't be affected byScouring Instruction.