ELADRIN
Eladrin dwell in the verdant splendor of the Feywild.
They are related to the elves found on the Mate rial
Plane, and resemble them in both their love of beauty
and the value they place on personal freedom. But
where other elves can temper their wild impulses,
e ladrin are creatures ruled by emotion-and because
of their unique magical nature, they undergo physical
changes to match their changes in temperament.
The eladrin have spent centuries in the Feywild, andmost of them have become fey creatures as a result.Some of them are still humanoid, similar in that respect
to their other elven kin. The eladrin presented here areof the fey variety.
Creatures of Passion. The magic flowing through
eladrin responds to the ir emotional state by transform-
ing them into different s easonal aspects, with behaviors
and capabilities that change with their forms. Some
eladrin might remain in a pa rticular aspect for years,
while others run through the emotional spectrum
each week.
Lovers of Beauty. Regardless of the aspect they ex-
press, e ladrin love beauty and surround themselve s withlovely things. Eladrin try to possess any objects they find
striking. They might seek to own a painting, a statue, or
a glittering jewel. When they encounter people of comely
form or luminous spirit, they use their magic to delight
those folk or, in the case of evil eladrin, to abduct them.AUTUMN ELADRIN
Eladrin often enter the autumn season when they areovercome by feelings of goodwill. In this aspect, they
defuse conflicts and allevia te suffering by using their
magic to heal, to cure, and to relieve any ailment thatmight afflict the people who come to them for a id.They tolerate no violence in their presence and move
quickly to settle disputes, to e nsure that peace contin-
ues to re ign.SPRING ELADRIN
The ir hearts filled with joy, spring eladrin cavort
through their sylvan realms, their songs and laughterfilling the air. These playful eladrin beguile other cre a-
tures to fill them with the joy of spring. Their anticscan lead other creature s into danger and make mis-
chief for the m.
SUMMER ELADRIN
When they are angere d, eladrin enter the season of sum-
mer, a burning, tempestuous state that transforms the minto aggressive warriors eager to vent their wrath. Their
magic responds to their fury and amplifie s the ir fightingability, which helps them move with astonishing quick-
ness and strike with te rrible force.WINTER ELADRIN
When sorrow distresses elaclrin, they enter the winterseason, becoming figures of melancholy and bitterness.
Frozen tears drop from the ir cheeks, and their pa lpable
sadness emanates from them as bitter cold.
CHANGEABLE N ATUREWhenever one of the eladrin presented here finishes a longrest, it can associate itself with a different season, pro-vided it isn't incapacitated. When the eladrin makes thischange, it uses the stat block of the new season, ratherthan its old stat block. Any damage the eladrin sustainedin its original form applies to the new form, as do any con-ditions or other ongoing effects affecting it.AUTUMN ELADRIN
Medium fey (elf), chaotic neutralArmor Class 19 (natural armor)Hit Points 127 (17d8 + 51)Speed 30 ft. LSTR12 (+l)DEX16 (+3)CON16 (+3)Skills Insight +7, Medicine +7INT14 (+2)WIS17 (+3)CHA18 (+4)Damage Resistances bludgeoning, piercing, and s lashing fromnonmagical attacksSenses darkvision 60 ft., passive Perception 13Languages Common, Elvish, SylvanChallenge 10 (5,900 XP) • •Enchanting Presence. Any non-eladrin creature that starts itsturn within 60 feet of the eladrin must make a DC 16 Wisdomsaving throw. On a failed save, the creature becomes charmedby the eladrin for l minute. On a successful save, the crea-ture becomes immune to any e ladrin's Enchanting Presencefor 24 hours.Whenever the e ladrin deals damage to the charmed creature,the creature can repeat the saving throw, ending the effect onitself on a success.Fey Step (Recharge 4-6). As a bonus action, the eladrin canteleport up to 30 feet to an unoccupied space it can see.Innate Spe/lcasting. The eladrin's innate spellcasting ability isCharisma (spell save DC 16). It can innately cast the followingspells, requiring no material components:At will: calm emotions, sleep3/day each: cure wounds (as a 5th-level spell), lesser restorationl/day each: greater restoration, heal, raise deadMagic Resistance. The eladrin has advantage on saving throwsagainst spells and other magical effects.ACTIONSLongsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one tar-get. Hit: S (ld8 + 1) slashing damage, or 6 (ldlO + 1) slashingdamage if used with two hands, plus 18 (4d8) psychic damage.Longbow. Ranged Weapon Attack: +7 to hit, range 150/600ft., one target. Hit: 7 (ld8 + 3) piercing damage plus 18 (4d8)psychic damage.REACTIONSFoster Peace. If a creature charmed by the eladrin hits with anattack roll while within 60 feet of the eladrin, the eladrin mag-ically causes the attack to miss, provided the eladrin can seethe attacker.CHAPTER G I BESTIARY