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ELEMENTAL MYRMIDONS


Elemental myrmidons are elementals conju red and

bound by magic into ritually c re ated suits of plate
a r-

mor. In this form, they
possess no recollection of their

former existence
as free e lementals. They exist only to

follow the commands
of their creators.

AIR ELEMENTA L MYRMIDON


Medium elemental, neutral

Armor Class 18 (plate)

Hit Points 117
(18d8 + 36)

Speed 30 ft., fly 30 ft. (hover)

STR

18 (+4)

DEX

14 (+2)

CON

14 (+2)

INT

9 (-1 )

WIS

10 (+O)

CHA

10 (+O)

Damage Resistances lightning, t hunder; bludgeoning, pierci n
g,

and slashing fro m nonmagical attacks

Damage Imm unities
poison

Condition
Immunities paralyzed, petrified, poisoned, prone

Se
nses darkvision 60 ft., passive Perception 10

Language s Auran, one language of its creator's choice

Challe nge 7 (2,900 XP)

Magic Weapons. The myrmidon's weapon attacks a re magical.

ACTIONS

Multiattack. The
myrmido n makes th re e flail attacks.

Flail. Me/ee Weapon Attack: +7
to hit, reach 5 ft., one target.

Hit: 8 (ld8 + 4) bludgeoning damage.

Lightning
Strike (Recharge 6). The myrmidon makes one flail

attack. On a hit, the target takes an
extra 18 (4d8) lightning

damage, and the target must succeed on a DC 13 Constitution

saving throw or be stunned until the end of the myrmidon's

next turn.

CHAPTER 6 I BESTIARY

EARTH ELEMENTAL MYRMIDON


Medium elemental, neutral

Armor Class 18
(plate)

Hit Point s 127
(17d8 + 51)

Speed 30 ft.

STR

18 (+4)

DEX

10 (+O)

CON

17
(+3)

INT

8 (-1)

WIS

10 (+O)

CHA

10 (+O)

Damage Resistances bludgeoning, piercing, a nd sl ashing
from

nonmagica l attacks

Damage Immunities poison

Condition Immunities paralyzed, petrified,
poisoned, prone

Senses darkvision 60 ft., passive
Perception 10

La nguages Terran, one language of its creator's choice

Challenge 7 (2, 900 XP)

Magic Weapons. The myrm idon's weapon attacks are
magical.

A CT I
ONS

Multiattack. The myrmidon makes two maul att
acks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) bludgeoning
damage.

Thunderous St rike (Recharge 6). The
myrmidon makes one

maul attack. O n a hit, the target
takes an extra 16 (3dl0) thun·

der damage, and the target must succeed on a DC 14 Strength

saving throw or be knocked
prone.

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