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FIRE ELEMENTAL MYRMIDON


Medium elemental, neutral

Armor Class 18 (plate)


Hit Points 123 (19d8 + 38)

Speed 40 ft.


STR

13 (+l)

DEX

18 (+4)

CON

15 (+2)

INT

9 (-1)

WIS

10 (+O)

CHA

10 (+O)

Damage Resistances bludgeoning, piercing, and slashing from

nonmagical attacks

Damage Immunities fire, poison

Condition Immunities paralyzed, petrified, poisoned, prone


Senses darkvision 60 ft., passive Perception 10


Languages lgnan, one language of its creator's choice _, J


Challenge 7 (2,900 XP)


Illumination. The myrmidon sheds bright light in a 20-foot ra-


dius and dim light in a 40-foot radius.


Magic Weapons. The myrmidon's weapon attacks are magical.


Water Susceptibility. For every S feet the myrmidon moves in l


foot or more of water, it takes 2 (1 d4) cold damage.


ACTIONS


••

Multiattack. The myrmidon makes three scimitar attacks.


Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


Hit: 7 (ld6 + 4) slashing damage.


Fiery Strikes (Recharge 6). The myrmidon uses Multiattack.


Each attack that hits deals an extra S (ldlO) fire damage.


WATER ELEMENTAL MYRMIDON


Medium elemental, neutral

Armor Class 18 (plate)

Hit Points 127 (17d8 + 51)

Speed 40 ft., swim 40 ft.

STR

18 (+4)

DEX

14 (+2)

CON

15 (+3)

INT

8 (-1)

WIS

10 (+O)

CHA

10 (+O)

Damage Resistances acid; bludgeoning, piercing, and slashing

from nonmagical attacks

Damage Immunities poison

Condition Immunities paralyzed, petrified, poisoned, prone

Senses darkvision 60 ft., passive Perception 10

Languages Aquan, one language of its creator's choice

Challenge 7 (2,900 XP)

Magic Weapons. The myrmidon's weapon attacks are magical.

ACTIONS

Multiattack. The myrmidon makes three trident attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or

range 20/60 ft., one target. Hit: 7 (ld6 + 4) piercing damage, or

8 (ld8 + 4) piercing damage if used with two hands to make a

melee attack.

Freezing Strikes (Recharge 6). The myrmidon uses Multiattack.

Each attack that hits deals an extra 5 (ldlO) cold damage. A

target that is hit by one or more of these attacks has its speed

reduced by 10 feet until the end of the myrmidon's next turn.

CHAPTER 6 I BESTtARY





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