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GITH


The


descendants of an ancient people-so old the ir

orig


inal name has been lost- have turned against each

other, becoming


vicious ene mies divided over mortality,

purpose, and the machinations of their leaders.

The

bellicose githyanki terro rize the Astral Plan

e, raiding

into other worlds to plunde r the multiverse

of its magic

a nd riches. The githze rai live apart from the r

est of the

cosmos , content

within the confines of the ir fortresses

floating through the

chaos of Limbo. Although the two

groups of gith despise each other, the ir hatred for

the

mind flayers from whom they escaped e ndures, a nd

both githyanki a nd githzerai are ded icated to hunting

the ir ancestra l foes.

GITHYANKI


GISH


Medium humanoid (gith)

, lawful evil

Armo r Class 17 (half plate)

Hit Points 123 (19d8 + 38)

Speed 30 ft.

STR

17 (+3)

DEX

15 (+2)

CON

14 (+2)

INT

16 (+3)

Sa ving Throws Con +6, Int +7, Wis +6

Skills Insight +6, Perception +6, Stealth +6

Se n

ses passive Perception 16

La ng uages

Gith

Challe nge 10 (5,

900 XP)

WI

S

15 (+2)

CHA

16 (+3)

Innate Spellcasting (Psionics). The githyanki's innate

spellcast-

ing ability is Intelligence

(spell save DC 15 , + 7 to hit with spell

attacks). It can innately cast the following spells, requiring no

components:

At will: mage hand (the hand is invisible)

3/day each: jump, misty

step, nondetection (self o nly)

1/day each: plane shift, telekinesis

Spellcasting. The githyanki is an 8th-level spellcaster. Its

spellcasting ability is Intelligence

(spell save DC 15 , +7 to hit

with spell attacks). The githyanki has the following wizard

spells prepared:

Cantrips (at will):

blade ward, light, message, true strike

1st level (4 slots): expeditious

retreat, magic missile, sleep,

thunderwave

2nd level (3 slots): blur, invisibility,

levitate

3rd level (3 slots): counterspell,fireball

, haste

4th

level (2 slots): dimension door

War Magic. When the githyanki

uses its action to cast a spell, it

can make one weapon attack as

a bonus action

ACT

IONS

Mu

lt iattack. The githyanki makes two longsword attacks.

Longsword. Melee Weapon

Attack: +7 to hi t , reach 5 ft., one tar-

get. Hit: 7 (ld8 + 3) slashing

damage, o r 8 (ldl O + 3) slashing

damage if used with two hands, plus 18 (4d8) psychic damage.

GITHYANKI


GISH


Their k

een minds a nd ps ionic gifts allow the githyanki

to master

magic. Gis h blend the ir magical abilities with

swordplay to

become da ngerous foes in battle. Their

s pecialized capabilities ma ke them well s uited for

assas-

s ination, raiding, and espionage.

GITHYANKI KIT H ' R A K


The githyanki

's militarized cu lture assigns ranks and

responsibilities

to its citizens. Groups of ten warriors

follow the commands of the sa rths (githyanki

warriors),

while ten sarths obey the commands of the mighty

kith'rak. These champions earn the ir status throug h

to rturous training and

ps ionic testing until they can

command the respect of their unde

rlings.

GITHYANKI KITH'RAK


Medium humanoid (gith), lawful evil

Armor Class 18 (plate)

Hit Points 180 (24d 8 + 72)

Speed

30 ft.

STR

18 (+4)

DEX

16

(+3)

CON

17 (+3)

INT

16 (+3)

Saving Throws Con +7,

Int +7, Wis + 6

Skills Intim idation +7, Perception +6

Se nses passive Perception 16

La

nguages Gith

Challeng

e 12 (8.400 XP)

WIS

15

(+2)

C HA

17 (+3)


  • '.


Innate Spel/casting

(Psionics). The githyanki's in na te spellcast-

ing ability is Intelligence

(spell save DC 15, +7 to hit with spell

attacks). It can innately cast the following spells, requiring

no

components:

At will: mage hand (the hand is invisible)

3/day each: blur,jump, misty step, nondetection (self

only)

1/day each: plane shift, telekinesis

Rally the Troops. As a bonus action, th e githyanki

can magically

end the charmed

and frightened conditions on itself and each

creature of its choice that it can see within 30 feet of it.

A CTIONS

Multiattack. T he githyanki makes three greatsword attacks.

Creatsword. Melee

Weapon Attack: +8 to hi t , reach 5 ft., one

target. Hit: 11 (2d6

+ 4) slashing damage plus 17 (5d6) psy·

chic damage.

REACTIO N S

Parry. The githyanki adds

4 to it s AC against one melee attack

that would hit it. To do so, the githyanki must see the attacker

and be wielding a melee weapon.

CHAPTER 6 I BESTIARY
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