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OGRE CHAIN BRUTE


An ogre chain brute wields a great spiked

chain. It swings this chain with both

hands in a wide circle around itself to

knock foes off their feet. Alternatively, it

can swing the chain in a crushing over-

head smash that's nearly impossible to

block or deflect.

OGRE HOWDAH


The most unusual of the specialized

ogres , the howdah carries a palisaded

wooden fort on its back. The fort is big

enough to serve as a fighting platform for

up to four small humanoids. Ogre how-

dahs are most often seen bearing goblins

equipped with bows and spears into bat-

tle, but they could just as easily transport

kobolds, deep gnomes, or other human-

oids of similar size.

OGRE CHAIN BRUTE


Large giant, chaotic evil

Armor Class 11 (hide armor)

Hit Points 59 (7d10 + 21)

Speed 40 ft.

STR

19 (+4)

DEX

8 (-1)

CON

16 (+3)

INT

5 (-3)

WIS

7 (-2)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 3 (700 XP)

ACTIONS

CHA

7 (-2)

Fist. Melee Weapon Attack: +6 to hit, reach ft., one target. Hit: 9

(2d4 + 4) bludgeoning damage.

Chain Sweep. The ogre swings its chain, and every creature

within 10 feet of it must make a DC 14 Dexterity saving throw.

On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeon·

ing damage and is knocked prone. On a successful save, the

creature takes half as much damage and isn't knocked prone.

Chain Smash (Recharge 6). Melee Weapon Attack: +6 to hit,

reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage,

and the target must succeed on a DC 14 Constitution saving

throw or be knocked unconscious for 1 minute. The uncon-

scious target repeats the saving throw if it takes damage and

at the end of each of its turns, ending the effect on itself on

a success.


OGRE HOWDAH


Large giant, chaotic evil

Armor Class 13 (breastplate)

Hit Points 59 (7dl0 + 21)

Speed 40 ft.

STR

19 (+4)

DEX

8 (-1)

CON

16 (+3)

INT

5 (-3)

WIS

7 (-2)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 2 (450 XP)

CHA

7 (-2)

Howdah. The ogre carries a compact fort on its back. Up to

four Small creatures can ride in the fort without squeezing. To

make a melee attack against a target within 5 feet of the ogre,

they must use spears or weapons with reach. Creatures in the

fort have three-quarters cover against attacks and effects from

outside it. If the ogre dies, creatures in the fort are placed in

unoccupied spaces within S feet of the ogre.

ACTIONS

Mace. Melee Weapon Attack: +6 to hit, reach S ft., one target.

Hjt: 11 (2d6 + 4) bludgeoning damage.

CHAPTER 6 I BESTIARY

221
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