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RETRIEVER


The retriever
is a potent, spider-like construct


conce
ived and built by the drow for one original


purpose- to prowl the Abyss and
capture demons

for the drow to enslave or use in
their rituals. The

automatons proved so effective
and so fearsome

that they now perform many
different missions.

Demon-Infused. Although
each retriever is

a metal-and-magic construct, it houses the im-

prisoned spirit of a bebilith.
Most of the demon's

intellect has been
distilled away, leaving only its

cruelty and cunning
.

Lethal Collectors. Though they were created

to operate only in the Abyss, retrievers are
some-

times dispatched when a powe rful drow
needs

some creature
or object captured and brought


back alive
and intact. Only under the rarest of

circumstances is a retriever handed
over or s old

to a non-drow, since the dark elves
don't want to

take the chance that the construct
will be turned

against them.

RETRIEVER


Large construct, lawful evil

Armor Class 19 (natural armor)

Hit Points 210 (20d10 + 100)

Speed 40 ft., cl imb 40 ft.

STR

22 (+6)

DEX

16 (+3)

CON

20 (+5)

INT

3 (-4)

Savi
ng Throws Dex +8, Con +10, Wis +5

Skills Perception +5, Stealth +8

WIS

11 (+O)

CHA

4 (-3)

Damage Immunities necrotic, poison, psychic; bludgeoning,

piercing, and slashing
from nonmagical attacks that aren' t

adamantine

Condition Immunities
charmed, exhaustion, frightened,


paralyzed, poisoned

Senses blindsight 30 ft., darkvision 60
ft.,

passive Perception 15

Languages understands Abys
sal, Elvish, and Undercommon

but can't speak

Challenge 14 (11,500 XP)

Faultless
Tracker. The retriever is given a quarry by its master.

The quarry
can be a specific creature or object the master is

personally acquainted with, or it can
be a general type of crea-

ture or object the master has seen before. The retriever knows

the direction and distance to its quarry as long as the two of


them are on the same plane
of existence. The retriever can have

CHAPTeR 6 I BESTIARY


only one such quarry at a time. The retriever also always knows

the location of its master.

Innate Spel/casting. The retriever's innate
spellcasting ability is

Wisdom (spell save DC 13). The retriever
can innately cast the

following spells, requiring no material components.

3/day each: plane shift (only self and up to one
incapacitated

creature, which is considered willing for
the spell), web

ACTIONS

Multiattack. The retriever makes two
foreleg attacks and uses

its force or paralyzing beam once, if available.

Foreleg. Melee Weapon Attack: + 11 to hit, reach
10 ft., one tar-

get. Hit:
15 (2d8 + 6) slashing damage.

Force Beam. The retriever
targets one creature it can see within

60 feet of it. The target must make a DC 16 Dexterity
saving

throw, taking 27 (5d10) force damage on a failed
save, or half

as much damage
on a successful one.

Paralyzing Beam (Recharge
5-6). The retriever targets one

creat ure it can see within 60 feet of it. The target must
suc·

ceed on a DC 18 Constitution saving throw or be paralyzed for

l minute. The
paralyzed target can repeat the saving throw

at the end of each of its turns, ending the effect
on itself on

a success.

If the paralyzed creature is Medium
or smaller, the retriever

can pick it up as part of the retriever's
move and walk or climb

with it at full speed.
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