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SKULK


Skulks are the soulless shells of travelers who became

lost in the Shadowfell, wandering its gray wastes until

they lost all sense of self. They are so devoid of identity

that they have become permanently invisible. Only

children can see a skulk without the help of a mirror


or a special candle. On the rare occasions when a


skulk is visible, it appears as a drab, featureless, hair-


less humanoid.


Summoned Servants. A skulk can be summoned

from the Shadowfell by performing a ritual. If the crea-


ture is given a portion of the summoner's identity, the

skulk is bound to obey the summoner's commands for


30 days. If a skulk is visible, an astute observer might


deduce who summoned it, because a skulk assumes a


vague likeness of its master.


Cruel and chaotic, skulks carry out their orders in

the most violent manner possible. A summoned skulk


can't return to the Shadowfell unti l it dies, so it has


every motivation to throw itself into creating bloodshed


and mayhem.


Hollow Lives. After killing a person in the material

world, a skulk sometimes takes up a silent imitation of


that person's life. In extreme cases, skulks have invaded


villages, killed all the occupants, and turned the places


into seeming ghost towns, where flavorless food is pre-


pared daily, colorless clothes are hung up to dry, and


livestock is shifted from pen to pen until it starves.


SKULK


Armor Class 14

Hit Points 18 (4d8)

Speed 30 ft.

STR

6 (-2)

DEX

19 (+4)

Saving Throws Con +2

Skills Stealth +8

CON

10 (+O)

Damage Immunities radiant

Condition Immunities blinded

INT

10 (+O)

WIS

7 {-2)

Senses darkvision 120 ft., passive Perception 8

Languages understands Common but can't speak

Challenge 1/2 (100 XP)

CHA

1 {-5)

Fallible Invisibility. The skulk is invisible. This invisibility can be

circumvented by three things:


  • The skulk appears as a drab, smooth-skinned humanoid if its e


reflection can be seen in a mirror or on another surface.


  • The skulk appears as a dim, translucent form in the light of


a candle made of fat rendered from a corpse whose identity

is unknown.


  • Humanoid children, aged 10 and under, can see through this


invisibility.

Trackless. The skulk leaves no tracks to indicate where it has

been or where it' s headed.

ACTIONS

..

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 6 {ld4 + 4) slashing damage. If the skulk has advantage on

the attack roll, the target also takes 7 (2d6) necrotic damage.

CHAPTER 6 I BESTIARY

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