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TORTLES


Tortles are omnivorous, turtle-like humanoids
with


she lls that cover most of their bodies.
Tortles have a say-

ing: "We wear our homes on our
backs." Consequently,

tortles feel little need to stay put for tong.

An adult tortle stands about 6 feet tall and weighs

between 450 and 500 pounds. Males and females are

nearly identical in s ize and appearance.

Tem
porary Towns. A tortle settlement is primarily

us ed as a kind of moot, where tortles can socialize with

one another and trade with strangers. Tortles don't re-

gard these settlements as places worth defending with

their lives, and they abandon a settlement when it no

longer s erves their needs.

A Life of Wandering. Most tortles like to see
how

other creatures live and discover new customs.
The urge

to procre ate doesn't kick in until the
end of a tor tle's life,

and a tortle can s p end decades away from its native land

without feeling homesick.

Tor tles view the world
as a place of everyday wonder.

They live for the chan
ce to hear a soft wind blowing

throug h palm
trees, to watch a frog croaking on a lily

pad, or to s tand in a crowded marketplace.

TORTLE


••



  • .


.::

Medium humanoid (tortle), lawful good

Armor Class 17
(natural)

Hit Points 22 (4d8 -t-4)

Speed 30 ft.

STR

15 (+2)

DEX

10 (+O)

CON

12 (+1)

Skills Athletics +4, Survival
+3

Senses passive
Perception 11

languag
e s Aquan, Common

Challenge l/ 4 (SO XP)

' .. "'


,..,,-r


..... -~.


INT

11 (+0)

"


WIS

13 (+1)

Hold Breath. The tortle can hold its breath for 1 hour.

A CTIONS

.~

'






.
...

CHA

12 (-t-1)

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 4 (ld4 + 2) slashing damage
.

Quarterstaff. Melee Weapon Attack: -t-4 to hit, reach 5 ft., one

target. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)

bludgeoning damage if used with two hands.

Light
Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320

ft., one target. Hit: 4 (ld8) piercing damage.

Shell Defense. The tortle withdraws into its shell. Until it

emerges, it gains
a +4 bonus to AC and has advantage on

Strength
and Constitution saving throws. While in its shell, the

tortle is prone, its speed is 0 and can't increase, it has disad-

vantage on Dexterity saving throws, it can't take reactions, and

the only action it can take is a bonus action to emerge.

CHAP1 ER 6 I BESTIARY


TORTLE DRUID


Medium humanoid (tortle), lawful neutral

Armor Class 17 (natural)

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR

14 (+2)

DEX

10 (+O)

CON

12 (+1)

INT

11 (+O)

..


'


WIS

15 (+2)

Skills Animal Handling +4, Nature +2, Survival
+4

Senses passive Perception 12

Languages Aquan, Common ~·

Challenge 2 (450 XP)

CHA

12 (+1)

Hold Breath. The tortle can hold its breath for 1 hour.

Spellcasting. The tortle
is a 4th-level spellcaster. Its s pellcast-

ing ability is Wisdom (spell save DC 12, +4 to hit with spell

attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, guidance, produce flame

1st level (4 slots): animal
friendship, cure wounds, speak with

animals, thunderwave

2nd
level (3 slots): darkvision, hold person

ACTION S

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target.

Hit: 4 (ld4 + 2) slashing damage.

Quarterstaff.
Melee Weapon Attack: +4 to hit, reach 5 ft ., one

target. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)

bludgeoning damage if used with two hands.

Shell Defense. The tortle
withdraws into its shell. Until it

emerges, it gains
a +4 bonus to AC and has advantage on

Strength and Constitution saving throws. While in its shell, the

tortle
is prone, its speed is 0 and can't increase, it has disad-

vantage on Dexterity saving throws, i t can't take reactions, and

th e only action it can t ake is a bonus action to emerge.
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