later years. Even if such
a future life seems tepid andunbearably dull during an elf's prime, the
psychologicalchanges that come
with age make this peaceful periodof existence the
most satisfying experience possible foran elf's later years. Nevertheless, this
fear is immune tologic when it arises in adult elves.
To avoid the fate theydread, consciously
or subconsciously, they throw themselves into
dangerous situations, not caring whetherthey survive or perhaps even
hoping they don't. In effect,they're looking
for another chance, seeing their currentlife or
perceived future as unbearable and hoping
to stopthe clock on this mortal body
and start afresh.ELVES AND MAGIC
Magic infuses the elves' world.
Even so, they aren't bornwith an innate understanding
of magic. To master spell-casting,
an elf must devote years of study and practice
toit, the
same as most folk. But from the moment
they'reborn, elves are surrounded
by a culture, a philosophy,and an artistic style that
incorporates and subtly revealsthe
mysteries of magic to someone who is receptive
tothe
message- which elves certainly are.WIZARDRY
There's a reason most powerful
wizards are old. Thespecial formulas of action,
item, and sound that producewizardly
magic require precision, and such
precisioncomes only from long practice. More than
that, eachspell a wizard might cast requires a portio
n of one'spowerful intellect
to be dedicated to the task, with thenecessary patterns
of thought and proper mindset keptin stasis, ready
to be unleashed. Even after these con-cepts are mastered, new knowledg
e of magic remainselusive, and a wizard must progr
ess steadily throughdeeper levels of understanding,
breaking through men-tal barriers
in order to achieve ever greater mastery.Of all
peoples, elves are perhaps best s uited to
wiz-ardry.
They have centuries of life to devote to theirstudies, and their trance effectively
gives them extratime to practice, as lessons
learned during study can bereinforced
by recalling them during resting
periods. Therigidity
and studiousness required by wizardry
wouldseem anathema to a people who can recall
a life ofunfettered exploration
and free expression of form, butmagic provides a
means of regaining that power. Thepatience and restraint
for which elves are well knownserves them well in this pursuit.Not all elven communities embrace
wizardry, butmost worlds
of the multiverse have at least one commu-nity of elves
in which the spellcasters are renowned
asmasters.
In some worlds, elves are even credited withthe invention
of the art of wizardry.MYTH
A LSGreat works of magic are by no
means unique to elves,but the creation
of mythals seems to be knowledge
thatdid originate
with them. Known by different names
on different
worlds, a mythal is a persistent magical
field that changes how reality
works over a large area.Creating the most powerful
of mythals requires many
wizards of great renown
and long experience to engage
CHAPTER 2 I l:LVES
in the same ritual, while lesser wizards feed
spells intothe growing webwork of magic. Such a ritual
can takea long time to perform
and sometimes requires thesacrifice of lives in order to achieve its
purpose, but theresults can be utterly miraculous.The mythal that protected the mighty
city of MythDrannor on the world of FaerOn prevented
the entranceof enemy races
such as dragons, illithids, drow, and dop-pelgangers.
It negated spying magic and teleportation
,and every elf within its bounds
gained the power to Ryand a multitude of magical protections.Similar magic allowed the
elves of Krynn to raise amythal
at Qualinost. A city of moon-pale stone,
its manytowers
stand hundreds of feet tall, and bridges
of alabas-ter
arc impossibly through its sky like pale rainbow
s.A mythal can't be dispell
ed or suppressed by anyconventional means,
nor can its effects. Once one is inplace, it seemingly lasts forever, since none
are knownto have dissipated. A mythal's nature can
only bewarped or changed, and that can be accomplished
onlythrough the use of magical energy equal
to that requiredfor its creation.The metropolis
ofWaterdeep, which lies on the SwordCoast of FaerOn, benefits from mythals
that were cre-ated to protect the capital of a gr
eat empire of elves thatstood on the spot over two thousand
years before thecity's foundi
ng. The elves left for Evermeet upon
the or-der of
their leader, who commanded the wizards
of thecity
to alter the mythal so that evidence of the
empire'sexistence was wiped from
the surface of the world.BLADESONG
Those who see a bladesinger
in battle never forget thesight.
Surrounded by chaos and blood, the bladesingermoves
in an otherworldly dance. Spells and
sword actin
concert, meshing awe-inspiring beauty
with fear-some deadliness. When
the bladesinger's sword whirlsthrough the air so swiftly
that it keens and the air humsand whistles in chorus, the bladesong
has begun-and itmight be the last thing the bladesinger's
enemy hears.The elves and half-elves who practice
the art of thebladesinger, a tradition found primarily
on the world ofFaerfin, appear
to be almost casual in combat, deRectingopponents'
blades while elegantly moving into positionto score hits in return. A bladesinger
wields a weaponone-handed, leaving the other
free for spellcasting orto manipulate a wand that can
be incorporated intothe fighting
style. This technique gives a bladesingerthe
freedom of movement necessary for the dancelikemotions
of the various forms of martial art,
which allowboth magical and physical
attacks to flow freely.