might surreptitiously
dig for weeks to penetrate a dwarftreasure vault,
hoping to seize a clan's riches from be-neath its noses.For their part, the dwarves
keep safety and defenseuppermost in their priorities,
realizing that there islittle to be gained from trying
to mount a large-scaleassault
against the duergar. They actively protect
theirstrongholds,
keeping careful watch for signs
of tunnel-ing, and- dwarven pride
being what it is-send bands ofwarriors out from time
to time to deal reprisals to duer-gar camps and fortresses.
In addition to these rare of-
fensive thrusts, dwarves
sometimes send small squadsof explorers or scouts into the Underdark
to learn aboutduergar activity or to recover stolen
treasures if they cando so without
attracting too much attention.This eternal
enmity between duergar a nd dwarvesdoesn't consume
either side; both have other concerns
and needs that take much of their
time and attention, At
the same time, the never-ending
state of war is never outof mind- every dwarf knows
that a chance e ncounterwith a duergar could be fatal
, and every duergar would
like
nothing better than to have such a n opportunity.DWARVES
The dwarf
god Moradin forged the first dwarves in
his
great workshop,
causing them to spring to life from
in -ert metal
when he cooled the heated castings with
hisbreath. Since then. the dwarves
have revered Moradinand sought to follow in his
footsteps. Through con-stant,
steady work, they strive to emulate the
perfectexample
set by the originator of the arts and
skills thedwarves pursue.To the dwarves, Moradin is the Creator.
With his im-peccable skills, he
crafted the first dwarves and imbuedthem with a sense
of relentless purpose, driven to applytheir own crafting
skills to the raw materials aroundthem and thereby unlock the beauty
that hides within.Moradin is also worshiped as the
All-Father, in ac-knowledgment
of his role as the progenitor of the dwar-ven race.
In this aspect as well, he is credited not onlyfor the birth
of the dwarves but for fostering in them
adeep appreciation for clan and
family. He demonstrateshow dwarf parents should
raise their children, instillingin them the urge to further
not only themselves but tocontribute
to the success of the larger group.J
ust asMoradin
looks out for all dwarves, all dwarves
in a clanlook out for one anothe
r.THE PATH
TO PERFECTION
EVERY FALL OF THE HAMMER
ON THE ANVIL, EVERY FIREstoked in the forge. is a step on a journey
set before me byMoradin himself. It
isn"t work. It is a challenge to achievegreatness.- Balifra Evcrsharp
Dwarves
have a strong sense of their progress, and
eachday that goes by must bring
them closer to the standardset by Morad in. Acutely aware
of their mortality, theysee
the many centuries afforded to them as too
short atime
to risk wasting even a single day in indolence.Moradin crafted the dwarves' sturdy
bodies, givingthem the strength to work for long periods
of time.Rather than imparting
his s kills to them, he fueled theirspirits with a
burning desire to follow his example. Hisgifts of durability
and purpose gave the dwarves all theyneeded to
devote their lives to steady work, refining
theirskills and improving their inner
selves while they trans-form rock and ore into wondrous
creations.LIFETIMES OF GLORIOUS
LABORDwarf artisans regard the fruits of their
labors withthe same love that members
of other races reservefor their children.
A dwarf's works are built to last forcenturies, to carry
a legacy into the world long after thedwarf is gone. Each item a dwarf cra
fts is a milepost onthe path to perfection, a step taken
toward masteringa technique.
All of one's works taken together are thephysical representation
of a dwarf's accomplishments.
Adwarf who
has lived a good, fruitful life leaves behind
arich legacy of wondrous goods- gleaming metal goblets,
gem-encrusted stone sculptures,
tapestries made of oresand minerals, finely honed
weapons, or the end resultof any
other endeavor that enriches the crafter
while itpays homage to the Creator.Dwarves guard their
personal creations with thevigilance and ferocity
of a dragon protecting a treasurehoard. Such protectiveness
isn't often called for in thecompany of friends and family-but just
as a parentdoesn't leave a child unattended, a dwarf
doesn't craftan item and then knowingly leave it vulnerable
to beingstolen (or worse).
A dwarf who loses an item to thieverypursues the
item's recovery or seeks vengeance againstthe thieves with the same fury that
parents directagainst those who kidnapped their
child.At the other extreme, a dwarf's
gift of a personal itemto someone e lse is a deep expression
of commitment,Jove, and
trust. The beneficiary of the gift is expectedto provide
the item with the same careful stewardshipexhibited by its creator-never
letting it fall into an ene-my's hands and sparing
no effort to recover it if is stolen.MINDS AS RIGID
AS STONEAlthough the dwarves' obsessive pursuit
of perfection inthe a r ts of crafting
leads them to produce great works,it comes at a price.
Dwarves value stability, repetition,and tradition above all else. Chaos
and change causedistractions from the task at hand.
Dwarves crave pre-dictability, routine, and safety.
A mind not fully focusedcan't give
a task its proper attention.This rigidity in outlook,
though a fundamental part ofthe dwarven psyche, can
sometimes be a disadvantage.Dwarves don't change
their minds easily, and once seton a course rarely alter
their strategy. Their commit-ment to following a plan serves them well
when theybuild a stone bridge
designed to last for centuries, butthe same inflexibility
can bring problems when appliedto the unpredictable
dangers of the world. A clan mightCHAPTER 3 DWARVES
Al>:D DUERCAR