attention to detai l in order to yield the best, most satisfy-ing results.Young nobles appre ntice for a time with masters ofevery profession
in the clan. This period of work andeducation
has two importa nt results. First, the appren-ticeships expose a young noble to each part of the clan'sope ration and create personal ties between the appren-
tice and eve ry group in the clan's s ociety. By the time anoble takes on a leaders hip role, the noble has a clearoverview of all the clan's interrelationships and has
formed fri ends hips with people from every spot on thespectrum of roles within the clan.
More important, a young noble's conduct
while pur-suing a variety of tasks gives the elde r nobles a chance
to assess the youth's character. Ideally, a noble who as-
cends to the leadership of a clan demonstrates an even
temperament and an affi
nity for the clan's key functions.
A noble who particularly
enjoys fighting might become a
minister of war or a general, while one who loves smith-
ing might become an overseer of the crafters' work.
ONE FOR ALL: THE STRONGHOLD
l LIVE H ERE AMONG MY FOLK, AND I SWEAR
THAT IF NEED
be I will die here atop a mountain of my enemies' corpses.
- King Ulaar Strongheart
Every dwarf clan
maintains a stronghold, typically a se-
ries of chambers dug out beneath a mountain or inside
a hill. The stronghold is a haven from the chaos of the
outside world, allowing the dwarves to toil in peace. The
first concern of any stronghold
is defense, but older andprosperous strongholds
can grow to become wondrousunderground cities filled with generations of exquisitedwarven artisanship.Regardless of
a clan's size and s tatus, its strongholdis a stony pe r
sonification of the clan itself-what's goodfor the clan is good for the stronghold, and vice versa. lf
a stronghold fails from within, or falls victim to outsideforces, such an event is often the clan's death knell.A LIVING MONUMENTThe masons and s tone carvers in a clan
consider thes tronghold to be their greatest work.
In a typical strong-hold, stone bridges a rc over chasms, their surfacesembellis hed with fine carvings and intricate patterns.The great s tone doors leading outside can withstand abattering ram when
secured, but glide open at the touchof a child when
they are unlocked. While some otherraces erect statues or build special structures to honortheir heroes or commemorate momentous events , thedwarves live and work within their greatest memorial.A clan's stronghold holds the record of its history andaccomplishments. A work that a n outsider regards as"merely" intricate stone carving might actua lly be
acarefully composed recounting of deeds , events,
a ndimportant persons. Dwarves combine their runes intopatterns, present pictorial his tories in seemingly uncon-nected mura ls and images, and otherwise
leave theircla n's legacy of accomplishments
hiding in plain s ight.The s tory of the clan is meant to be appreciated by clanmembers and fellow dwarves, not the few outsiders whomight be allowed ins ide the stronghold.CllAl'TER 3 I DWARVES
AND DUl':RCAR