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ABBA THOR


T he Great Master of Greed exerts an influence, no


matter how subtle, over every dwarven heart. Abbathor


teaches that greed isn't only desirable, but necessary to


keep the dwarves in a strong and safe position.


Abbathor has no skill in crafting. Instead, he relies on

his ability as a thief to take ownership of what he wants.


Why work so hard to manufacture something when a


much easier path to riches lies open?


Abbathor is the only advocate for change within the

dwarven pantheon. He can inspire dwarves to seek


shortcuts, normally frowned upon, but sometimes those


methods turn out to be efficient techniques that improve


a clan's capabilities.


BERRONAR T'RUESILVER


T he Matron of Home and Hearth is the patron of family,


honor, and law. She lays out the rules for managing a


dwarf clan.


Berronar's code establishes the laws of the dwarves,

including contracts, trade agreements, and every other


kind of bond forged through words and deeds. As Mora-


D WARF DEITIES (THE MORDINSAMMAN)

Deity Alignment Province

Abbathor
NE Greed

Berronar Truesilver
LG Hearth, home, truth

Clangeddin Silverbeard LG
War, strategy

Dugmaren Brightmantle
CG Discovery

Dumathoin
N Buried secrets

Gorm Gulthyn
LG Vigilance

Haela Brightaxe
CG Combat prowess, luck in

battle

Hanseath CN
Festivity, brewing, song

Marthammor Duin
NG Explorers, wanderers, the

lost

Moradin
LG Primary deity of dwarves

Muamman Duathal
NG Storms, travel

Mya NG
Clan, family, wisdom

Roknar NE
Lies, intrigue

Sharindlar
CG Healing, love

Thard Harr CG

Wilderness, hunting

TharmekhOI

N

Fire, forges, molten rock

Thautam

N Mysteries, darkness, lost

treasures

Ula a LG

Mining, quarrying

Valkauna

LN

Oaths, birth, aging, death

Vergadain N

Luck, wealth

*Appears in Xanathar's Guide to Everything


din provides the example that dwarves strive to match,

Berronar provides the bonds that create dwarven soci-

ety and culture.

Berronar's priests arrange marriages, using a process

that finds the best matches and is designed to ensure

that each generation of a clan is stronger and more

talented than the last. Their dictates in this respect are

sacrosanct, and a dwarf designated for an arranged

marriage must obey the priests or risk exile.

CLANGEDDIN SILVERBEARD

Known as the Father of Battle, Clangeddin Silverbeard

is the patron of dwarf warriors. Impetuous and brave yet

a cunning strategist, Clangeddin embodies the warrior's

spirit that makes dwarven armies s uch formidable foes.

Clanged din encourages dwarf warriors to venture out

of the stronghold in search of foes to defeat. He particu-

larly hates goblinoids, giants, and dragons. He compels

his followers to seek out and dispatch such enemies be-

fore they can become a threat to the stronghold.

Clangeddin's faithful are mainly full-time warriors

assigned to weapon training from an early age and ex-

pected to take the fight to the enemy. The two axes he

wields embody his attitude, since he forsakes the added

protection of a shield for the chance to deal more dam-

age to his enemies.

Clangeddin's priests are warriors who lead from the

front. When defending a stronghold, they guard the

walls and lead sorties against enemy positions. When an

external threat is near, the priests plan guerrilla raids to

disrupt invaders before they can besiege the stronghold.

Suggested Domains Common Symbol

Trickery
jeweled dagger, point down

Life, Light Intertwined silver rings

War Crossed silver battleaxes

Knowledge
Open book

Grave,* Knowledge
Gemstone in a mountain

War
Bronze half-mask

War Upright sword with blade

sheathed in flame

Trickery, War Beer stein

Nature, Trickery
Upright mace in front of a tall

boot

Forge,'~ Knowledge Hammer and anvil

Tempest Mace held in gauntlets

Knowledge, Life
A faceless mother figure

Trickery
Hands fil led with coins

Life
Burning needle

Nature

Two clawed gauntlets

Forge,* Light

Fiery axe

Knowledge, Trickery

Blindfold

Forge*

A miner's pick

Grave,* Life

A silver ewer

Trickery

Gold coin bearing a dwarf's face

CHAPT£R 3 I DWARVES AND DUERGAR
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