Force Power Tree: Influence
Prerequisites: Force Rating 1 +
- FORCE ABILITY
INFLUENCE BASIC POWER
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule 0# use): When guiding and shaping thoughts, only # may be used to generate negative emotions such as rage, fear, and hatred Only O
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either O or #.
The character may spend O to stress the mind of one living target he is engaged with, inflicting l strain.
Spend O to increase power's
range by a number of range
bands equal to range up-
grades purchased
Spend O to increase targets
affected equal to magnitude
upgrades purchased.
CONTROL
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence Power check. If the user spends O and
succeeds on the check, he can force the target to adopt an emotional
state or believe something untrue, lasting for 1 round or 5 minutes.
When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence
Power check as part of his dice pool. He may spend O to gain & or O (user's choice) on the check.
STRENGTH
When stressing the mind of a
target, the character inflicts
2 strain.
Spend O to increase power's
range by a number of range
bands equal to range up-
grades purchased
MAGNITUDE
Spend O to increase targets
affected equal to magnitude
upgrades purchased.
Spend O to increase power's
range by a number of range
bands equal to range up-
grades purchased.
Spend O to increase targets
affected equal to magnitude
upgrades purchased.
DURATION
Spend O to increase dura-
tion by number of rounds (or
minutes) equal to duration
upgrades purchased.
DURATION
Spend O to increase dura-
tion by number of rounds (or
minutes) equal to duration
upgrades purchased.
DURATION
Spend O to increase dura-
tion by number of rounds (or
minutes) equal to duration
upgrades purchased.
DURATION
Spend O to increase dura-
tion by number of rounds (or
minutes) equal to duration
upgrades purchased.
UPGRADES
When upgrading this power, the user can choose
whether he wishes to influence and sway large crowds
of people with his abilities, or if he wishes to directly
modify the thoughts or emotions of others. The up-
grades are listed below. However, as with any power,
see the Influence Force Power Tree above for upgrade
paths, availabilities, and costs.
Control Upgrade: The Force user gains the ability to
alter the thoughts and emotions of the target. The Force
user makes an opposed Discipline vs. Discipline check
with a living target he is engaged with, making an Influ-
ence Power check as part of the pool. To succeed, he
must gain and spend at least one Force point and he
INFLUENCE SPECIAL RULE
linen Influence is used to guide and shape
Wthoughts and emotions, O may only gener-
ate points used to create negative emotions such
as rage, fear, and hatred. • may only generate
Force points used to create positive emotions
such as peace, tranquillity, and friendliness. Oth-
er emotions such as confusion can be generated
with either Oorf. This rule is in addition to the
rule about using • or O results. This means that
to generate negative emotions, the average play-
er must first roll O. then flip a Destiny Point and
suffer strain to use them.
3d
THE FORCE
EDCE OF THE EMPIRE
RANGE MAGNITUDE
CONTROL
RANGE