Edge of the Empire Book

(Joyce) #1

Bandin's three human crew use the Pirate Crew profile
on page 393, fighting as a single group. If they manage
to get to the armory before the fight begins, they use
blaster carbines. Otherwise, they use their pistols.


DOBAH'S RESPONSE

Bandin Dobah's reaction to the arrival of the PCs de-
pends on how they dealt with the sentry droid on the
way into the asteroid.


FULL ALERT

If the PCs allowed the sentry droid to warn Dobah, he
and his people are on full alert. The first mate mans
the ship's medium laser cannon and shoots to destroy
any incoming threat. Meanwhile, the three smugglers
grab blaster carbines and set up defensive positions
in the cargo bay (Bandin doesn't want to cut the pow-
er cables and take off if he doesn't have to). They take
up defensive positions behind piles of crates (gaining



  • 1 ranged defense) and shoot to kill.
    UNPREPARED


If the PCs managed to sneak past the sentry droid or
destroyed it before it sent a warning, Dobah and his
people are unprepared. They remain in their default
positions until alerted to the presence of an incoming
vessel, at which point they scramble to mount the sort of
defense outlined above. If the PCs manage to land and
board Bandin's ship quickly (within three rounds) they
are able to escape any laser fire from the ship, and the
crew is unable to arm themselves with blaster carbines
or assume defensive positions. Once the PCs are inside
the ship, the first mate abandons the laser cannons and
heads down to deal with them personally. Godon Ne-
takka attempts to find Dobah, and fights alongside him.

EXPECTING DARO

If the PCs were prompt about broadcasting the "Pass"
file, they are able to catch Dobah and his people at a
real disadvantage. Not only are they allowed to dock
unhindered with Dobah's ship, but most of the crew
remains at their default positions. The three humans
walk to the cargo bay in order to meet Daro and ar-
range for the movement of any cargo he might be car-
rying. Once shots are fired or an alarm raised, the
other members of the crew react as outlined above.

GODON NETAKKA

The Rodian bounty hunter Godon Netakka is only a
provisional member of Dobah's crew. By the time Go-
don had trailed the smuggling gang back to the aster-
oid, his own ship was in such a state of disrepair that he
had to abandon it and throw himself on Dobah's mercy.

Fortunately for Godon, Dobah has an uncharacteris-
tic regard for Rodians, and the gall of the young bounty
hunter impressed him to the degree that he decided to

work his (albeit pitiful) charm in an attempt to turn him.
For his part, Godon has a sense of honor and, even
though he swore to bring Dobah to justice, he cannot
escape the fact that he would have died were it not
for the Aqualish's display of clemency. At the present
time, he has provisionally embedded himself within
the gang, though he is still somewhat confused as to
whether he identifies as a criminal or a bounty hunter.
This offers an opportunity to the PCs should they
be clever enough to take it. When hostilities between
PCs and pirates break out, they could try to appeal
to the Rodian. If they make no effort to communicate
with Godon, he remains by Dobah's side and does all
he can to aid the pirates. If they do, he could still be
convinced to resume his duty as a bounty hunter.

MAKING APPEALS TO GODON NETAKKA

Any PC observing the Rodian can tell with a cursory
glance that he is not fully at ease among the smugglers.
Godon is feeling pretty ashamed of himself for failing to
bring Bandin Dobah in and even at this stage he could
be convinced to do his duty and apprehend or execute
the Aqualish. There are a number of ways the PCs could
appeal to him. If this occurs in combat (which is likely),
each of these options takes one action. If the PCs fail this
check, but score at least O O O. the GM can spend
the O to have Godon sit the fighting out (avoid fighting
the PCs, but unwilling to go so far as to fight Bandin).


  • Threatening Godon: This is the least effective
    option, but any PC who threatens Godon should
    make a Hard [4) 4) 4)) Coercion check. If suc-
    cessful, the Rodian switches allegiance.

  • Shaming Godon: A more likely strategy is to try
    appealing to Godon's wounded sense of identity.
    Any PC who mentions such things should make
    an Average (^ 4)) Charm check (even if he isn't
    being particularly charming about it). If the PC
    making such a check is a Rodian, add • to the
    pool. If the PCs mention his sister, they can add
    an additional • to the check.

  • Offering a Reward to Godon: As far as Godon
    is concerned, the 10,000 credit reward offered
    by the Empire is a good price, but not as hand-
    some a reward as the money he could make by
    cooperating with Bandin Dobah. If the PCs men-
    tion a larger figure, he may well change his mind.
    Godon is one greedy Rodian, but it takes a figure
    of 12,000 credits or more to shift him. If this is
    offered and the PCs can plausibly pay it, Godon
    will be mercenary enough to fight for them. If the
    PCs don't have this sort of cash, Godon could be
    fooled by a Hard [4} Deception check.


Should the PCs make no effort to recruit Godon,
he fights alongside Dobah. He is too desperate to
surrender, and fights to the death.

TROUBLE BREWING
EDGE OF THE EMPIRE
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