Edge of the Empire Book

(Joyce) #1
GODON NETAKKA—RODIAN BOUNTY
HUNTER [RIVAL]

Skills: Athletics 1, Brawl 1, Perception 1, Piloting (Space)
1, Ranged (Light) 2, Streetwise 1, Vigilance 1.
Talents: None.
Abilities: None.
Equipment: Disruptor pistol (Ranged [Light]; Damage
10; Critical 2; Range [Short], Vicious 4), reinforced
gauntlets (Brawl; Damage 3; Critical 4; Range [En-
gaged]; Disorient 1), battered bounty hunter armor
(+ 1 soak, + 1 defense).

COLLECTING THE REWARD


If the PCs manage to kill or subdue Bandin Dobah,
they probably want to receive one of the generous
bounties that have been placed on his head. This ei-
ther involves a journey to Sleheyron in Hutt Space to
talk to Thakba Besadii Diori, or to the prison world of
Kessel to deal with the office of Moruth Doole.
In either case, the PCs should gain 20 XP for each ses-
sion spent on this adventure, plus 5 XP for finding the
glitterstim or capturing Dobah.

VISITING SLEHEYRON

The planet of Sleheyron can be easily accessed from
Formos via the Pabol Sleheyron hyperlane. The plan-
et is a heavily industrialized world, with many space-
ports serving its numerous urban areas and refinery
districts. Few areas of the planet are free from ur-
ban sprawl, and those wildernesses that remain un-
touched are simply not habitable, riven by volcanic
upheaval and lined with jagged spires of basalt slag.
Thakba Besadii Diori is one of the many Hutt king-
pins who make their home on the planet, and is far
from the most important. He is well known and the
PCs have no problems finding directions to his palatial
mansion, which lies a short distance from the planet's
largest spaceport. On seeking an audience with the
Hutt, the PCs are received by his porcine Gamorrean
guards and served a selection of fine drinks and treats
by his demonic-looking Devorian major-domo. After
a short while, they are invited to discuss matters with
Thakba, a particularly bulbous and slimy green Hutt.
He speaks in a rumbling and gargling Huttese which
is ably translated by his personal 3PO protocol droid.

The reason Thakba levied the bounty on the head
of Bandin Dobah is as a public relations exercise; he
deals in spice and thus wants to retain his good stand-
ing with the smuggling community around the Kessel

Run. As such he does all he can to accommodate the
PCs and is happy to buy any glitterstim they have re-
covered with no questions asked. He offers half the
going rate, but a successful Average (• •) Negotia-
tion check increases the price offered by 100 credits
per container of glitterstim per & and by 100 credits
for the entire deal per O
If the PCs deliver Bandin Dobah's corpse, Thakba is
somewhat crestfallen, but offers a compensatory 3,000
credits to the PCs for their trouble. They can take or
leave this; he simply does not negotiate a larger fee.
If the PCs bring Bandin Dobah to Thakba alive, they
are showered in good-humored superlatives (along with
some spittle) from the happy Hutt, who pays them their
5,000 credits up front. Furthermore, they are invited to
watch the Aqualish's forthcoming debut performance as
a gladiatorial contestant in a nearby arena. Thakba al-
lows them to watch the action from his own personal
skiff, and a number of other guests enthusiastically bid
handfuls of credit chips on the outcome of the fights.
After a few minutes of cut and thrust, Bandin Dobah
wins his first bout against a slender light blue Twi'lek.
However, his luck does not hold. He is cut down within
the first few moments of his second bout against a
lumbering and overweight Weequay.

VISITING KESSEL

The prison planet of Kessel appears from space as a
misshapen and uninhabitable chunk of bare rock. The
surface of the world is dotted with factories that strug-
gle to provide its thin but breathable atmosphere. The
world is heavily guarded by orbiting satellites and
squadrons of TIE fighters. The PCs are contacted by
Imperial ships long before they reach the planet, and
are grilled as to their reasons for visiting Kessel.

Once the PCs have satisfied their interrogators as to
their identity and the reason for their visit, they are es-
corted to the surface of the world and instructed to land
near a utilitarian administration building. Stormtroopers
meet the PCs on the landing pad, search them for weap-
ons, and escort them to the office of Moruth Doole.

Doole, the deeply corrupt Rybet administrator
of the mining operation on Kessel, is not willing to
see the PCs personally, leaving the matter of verify-
ing their claims to a couple of subordinate officials
dressed in gray military uniforms. If Bandin Dobah
is alive, they quickly confirm his identity. However, if
they are given a corpse, they dispute it is the Aqualish
they were looking for. They refuse to pay a reward un-
less one of the PCs gives a very good account of their
efforts to track down and kill the fugitive and passes a
Daunting (••••) Charm check.

Even if the guards are satisfied that the PCs have
brought Bandin Dobah to justice, they are not forthcom-
ing with the reward. A veritable army of underlings and
servants are dispatched to various parts of the build-

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TROUBLE BREWING
EDGE OF THE EMPIRE
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