Dungeon Master's Guide 5e
·arfar e in a fantasy world is rife \.Vith opportunities -adventure. A war campaign isn"t generally concerned i.be specifics of ...
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HAPTER 2: CREATING A MULTIVERSE l HEN ADVENTURERS REACH HIGHER LEVELS, their path extends to other dimensions of reality: the pl ...
Wheel, the World Tree, and the World Axis, but you can create or adapt whatever model works best for the planes you want to use ...
"PLANAR PORTALS aistlin's] eyes studied the Portal, studied every detail ently-although it was not really necessary. He had see ...
SPELLS Sa~ya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spe ...
dead god or other chunks of rock drifting forever in the s ilvery void. Much more commonplace are color pools- magical pools of ...
PSYCHIC WIND EFFECTS d20 Location Effect 1 -8 Diverted; add 1d6 hours to travel time 9- 12 Blown off course; add 3d10 hours to t ...
ETHEREAL CURTAINS d8 Plane Color of Curtain 1 Material Plane Bright turquoise 2 Shadowfell Dusky gray 3 Feywild Opalescent white ...
so FEY CROSSINGS Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in the Fey ...
SHADOWFELL iven stood in the uppermost room of the central tower of ·is citadel-a fortress of shadows and dark stone carved in ...
these "darklords," and through cruelty or carelessness trapped innocent mortals in these domains as well. OPTIONAL RULE: SHADOWF ...
wt of clashing energies and colliding substance ed the Elemental Chaos. Elementals can be found -a well, but they usua lly don't ...
At the other end of the plane. near the Frostfell (the plane of ice that borders the Plane of Water), is a region of frigid wind ...
PLANE OF FIRE Fire represents vibrancy, passion, and change. At it s worst, it is cruel and wantonly destructive, as the efreet ...
item for sale, though the price might wei! be more than gold. The efreet are fond of trading in favors, especially when they hav ...
,, ' '" THE EM ENTAL PLANES ~ravelers who know the strange tides and currents o f t he plane can travel between worlds freely, b ...
actual homes aren't literally places at all, but exemplify the idea that the Outer Planes are realms of thought and spirit. As w ...
-=:;.·.,.,-,<1·"-. going from simple stairs of wood or stone to a :umble of stairs hanging in radiant space, where s·eps shar ...
6o must make a DC 10 Wisdom saving throw. On a failed save, the creature's alignment changes to lawful good or neutral good (whi ...
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