Dungeon Master's Guide 5e
CONTAINER CONTENTS dlOO Item dlOO Item 01-03 Ash 60-61 Lumps, 04-06 Bark unidentifiable 07-09 Bodily organs 62-64 O il 10-14 Bon ...
APPENDIX B: MONSTER LISTS MONSTERS BY ENVIRONMENT DESERT MONSTERS The following tables organize monsters by environment Monsters ...
Monsters Challenge Rating (XP) Brown bear, bugbear, dire wolf,^1 (200 XP) GRASSLAND MONSTERS dryad, faerie dragon (yellow or Mon ...
HILL MONSTERS Monsters Baboon, commoner, eagle, goat, hyena, raven, vulture Bandit, blood hawk, giant weasel, guard, kobold, mas ...
UNDERDARK MONSTERS UNDERWATER MONSTERS Monsters Challenge Rating (XP) Monsters Challenge Rating (XP) Giant fire beetle, shrieker ...
MONSTERS BY CHALLENGE RATING This index organizes the monsters in the Monster Manual by challenge rating. CHALLENGE 0 (0-10 XP) ...
Half-ogre Harpy Hippogriff Imp Kuo-toa w hip Lion Quadrone Quaggoth spore servant Quasit Scarecrow Specter Spy Swarm of quippers ...
308 Gnoll fang ofYeenoghu Helmed horror Incubus Lamia Lizard kingjqueen Ore war chief Red dragon wyrmling Sea hag (in coven) Sha ...
CHALLENGE 11 (7,200 XP) Vampire Mummy lord (in lair) CHALLENGE^21 (33,000 XP) Behir Young red shadow dragon Planetar Ancient bla ...
APPENDIX C: MAPS ~ REAT!NG A MAP FOR AN ADVENTURE IS A F UN, challenging, and time-consuming endeavor. However, unless you have ...
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APPENDIX C I MAPS ...
I • I APPENDIX C I MAPS ...
APPENDiX C I MAPS ...
N W.E s One square = 5 feet APPENDIX C I MAPS ...
MASTER INSPIRATION APPENDIX D: DUNGEON J ~ ERE A RE SEVERA L I NSPIRING WORKS T H AT CAN help you become a better storyteller, w ...
INDEX bringing back the dead,^24 creating a campaign (cont.) creating an encounter, 81-85, brow n mold, 105 story, 125 102 aasim ...
creating a wilderness, 14 , Elemental Chaos, 52-53 greater deity, 11 magic, 9-10, 23-24. See 25-26, 73 , 106-112, Elemental Plan ...
monsters (cont.) as NPCs, 91-92 by challenge rating, 306-309 by terrain, 302-305 challenge rating, 82 hit points, 247-248 mobs, ...
shipwrecks, 118 structure (adventure), 72 training, 131, 231 short rest, 84, 267 stuck doors, 103 to gain levels, 131 shove asid ...
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