Dungeon Master's Guide 5e

(Joyce) #1

RANDOM BUILDINGS


Pulse-pounding chases and harrowing escapes within
the confines of a town or city can sometimes force
characters to dash into buildings. When you need to
flesh out a building quickly, roll on the Building Type
table. Then roll on the table corresponding to that
building to add further detail.
If a roll makes no sense considering where the
characters are (such as a lavish mansion in a rundown
part of town), you can always roll again or simply choose
another result. However, s uch unexpected results can
prompt creativity and memorable locations that help
make your urban encounters distinct.


BUILDING TYPE
d20 Type
1-10
11- 12
13-15

16- 17
1 8-20

Residence (roll once on the Residence table)
Religious (roll once on the Religious Buil ding table)
Tavern (roll once on the Tavern table and twice on
the Tavern Name Generator table)
Warehouse (roll once on the Warehouse table)
Shop (roll once on the Shop table)

RESIDENCE
d20 Type
1-2 Abandoned squat
3-8 M iddle-class home
9-10 Upper-class home
11 - 15 Crowded tenement
16-17 Orphanage
18 Hidden slavers' den
19 Front for a secret cult
20 Lavish, guarded mansion

RELIGIOUS BUILDING
d20 Type
1 -10
11 -12
13
14- 15
16-17
18 -20

Temple to a good or neutral deity
Temple to a false deity (run by charlatan priests)
Home of ascetics
Abandoned shrine
Library dedicated to religious study
Hidden shrin e to a fiend or an evil deit y

d20 Type
1-5 Quiet, low-key bar
6-9 Raucous dive
10 Thieves' guild hangout
11 Gathering place for a secret societ y
12-13 Upper-class dining club
14- 15 Gambling den
16-17 Caters to specific race or guild
18 Members-only club
19-20 Brothel

TAVERN NAME GENERATOR
d20 First Part Second Part
The Silver Eel
2 The Golden Dolphin
3 The Staggering Dwarf
4 The Laughing Pegasus
5 The Prancing Pony
6 The Gilded Rose
7 The Running Stag
8 The Howling Wolf
9 The Slaughtered Lamb
10 The Leering Demon
11 The Drunken Goat
12 The Leaping Spirit
13 The Roaring Horde
14 The Frowning jester
15 The Lonely Mountain
16 The Wandering Eagle
17 The Mysterious Satyr
18 The Barking Dog
19 The Black Spider
20 The Gleaming Star

WAREHOUSE
d20 Type
1-4
5-6
7-10
11-14
15
16-17
18-19

Empty or abandoned
Heavil y guarded, expensive goods
Cheap goods
Bulk goods
Live animals
Weaponsf armor
Goods from a distant land
20 Secret smuggler's den

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