Dungeon Master's Guide 5e

(Joyce) #1

R OBE OF USEFUL ITEMS
Wondrous item, uncommon


This robe has cloth patches of various shapes and colors
covering it. While wearing the robe. you can use an
action to detach one of the patches, causing it to become
the object or creature it repres ents. Once the last patch
is removed, the robe become s an ordina ry garment.
The robe has two of each of the following patches:
Dagger
Bullseye lantern (filled and lit)
Steel mirror
10-foot pole
Hempen rope (50 feet, coiled)
Sack
In addition, the robe has 4d4 other patches. The DM
chooses the patches or determines them randomly.


dlOO Patch
01-08 Bag of 100 gp
09-15 Silver coffer (1 foot long,^6 inches wide and deep)
worth 500 gp
16-22 Iro n doo r (up to^10 feet wide a nd^10 feet high,
barred on one side of your choice), which you can
place in an opening you can reach; it conforms to
fit the opening, attaching and hinging itself
23-30 10 gems worth 100 gp each
31 - 44 Wooden ladder (24 feet long)
45-51 A riding horse with saddle bags (see the Monster
Manual for statistics)
52 - 59 Pit (a cube 10 feet on a side), which you can place
on the ground within 10 feet of you
60-68 4 potions of healing
69 - 75 Rowboat (12 feet long)
76 - 83 Spell scroll contain in g one spell of^1 st to 3rd le vel
8 4-90 2 mastiffs (see the Monster Manual for statistics)
91-96 Window (2 feet by 4 feet, up to 2 feet deep), w hich
you can place on a vertical surface you can reach
97 -00 Portable ram

RoD OF ABSORPTION
Rod, very rare (requires attunement)


While holding this rod, you can use your reaction to
absorb a spell that is targeting only you and not with an
area of effect. The absorbed spell's effect is canceled,
and the spell's energy- not the spell itself- is stored in
the rod. The energy has the same level as the spell when
it was cast. The rod can absorb and store up to 50 levels
of energy over the course of its existence. Once the rod
absorbs 50 levels of energy, it can't absorb more. If you
are targeted by a spell that the rod can't store, the rod
has no effect on that spell.
When you become attuned to the rod, you know how
many levels of energy the rod has absorbed over the
course of its existence, and how many levels of spell
e nergy it currently has stored.
If you are a spellcaster holding the rod, you can
convert energy stored in it into spell slots to cast spells
you have prepared or know. You can create spell slots
only of a level equal to or lower than your own spell


RoBE oF
UseFuL heMs

Roo oF
ABSORPTION

Rose oF THE
ARC:HMAGI

CHAPTER 7 I TREASURE
T95
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