Dungeon Master's Guide 5e

(Joyce) #1

DUNGEON: LAIR


d20
1 2 3 4 5 6 7

8- 9
10
11
12
13 - 14
15
16
17
18
19
20

Purpose
Armory stocked with weapons and armor
Audie nce chamber, used to receive g uests
Banquet room for important celebrations
Barracks where the la ir's defenders are quartered
Bedroom, for use by leaders
Chapel where the lair's inhabitants worship
Cistern or well for drinking water
Guardroom for the defense of th e lair
Ke n nel for pets or guard beas t s
Kitchen for food storage and prepa ration
Pen or prison where captives are held
St o rage, mostly nonperishable good s
Th rone room where the lair's leaders hold court
Tort ure chamber
Training and e xe rcise room
Trophy room or museum
Latrine or bat h
Workshop for the constructio n o f weapons, armor,
too ls, a nd other goods

DUNGEON: MAZE


d20 Purpose
Conjuring room, used t o summon creatures that
guard the maze
2-5 Guardroom for sentinels that patrol the maze
6-10 Lair for guard beasts that patro l the maze
11 Pen or prison accessible only by s e cre t door, used
to hold captives condemned to the maze
12 Shrine dedicated to a god or o t her entity
1 3- 14 Storage for food, as well as tools used by the maze's
guardians to keep the complex in working order
15-18 Trap to co nfound or kill those sent into the maze
19 Well that p rovides drinking wat e r
20 Workshop where d o o rs, torch sconces, and other
furnishings are repai re d and maintained

DUNGEON: MINE


d20 Purpose
1-2
3
4

Barracks fo r miners
Bedroom for a supervisor or manager
Chapel dedicated to a patron deity o f m iners,
e arth, or p rotection
5 Cistern providing drinking water for m iners
6-7 Guardroom
8 Kitchen use d to feed worke rs
9 Laborat ory used to conduct tests o n strange
minerals extracted from the mine
10-15 Lode where metal ore is mined (7 5 percent chance
of being depleted)
16 Office used by the mine supervisor
17 Smithy for repairing damaged tools
18 - 19 Storage for tools and other equipme nt
20 Strong room or vault used to store ore for
tra nsport to he surface

DUNGEON: PLANAR GATE
d100
01-03
04 - 08
09 - 10
11 - 19
20-23

24-30

31-35
36 - 38

39

40-41

42-47
48 - 50

51 - 55
56 - 57
58 - 59

Purpose
Decorated foyer or antechamber
Armory used by the portal's guardians
Audience chamber for receiving visitors
Barracks used by the porta l's g ua rds
Bedroom for use by the high-ranking members of
the order that guards the portal
Chapel dedicated to a deity or deities related to
the portal and its defenders
Cistern providing fresh water
Classroom for use of initiates learning about the
portal's secrets
Conjuring room for summoning creatures used to
investigate or defend the portal
Crypt where the remains of those that died
guarding the portal are kept
Dining room
Divination room used to investigate the portal and
events tied to it
Dormitory for visitors and guards
Entry room or vestibule
Gallery for displaying trophies and objects related
to the portal and those that guard it
60 - 67 Guardroom to protect or watch o ver the portal
68-72 Kitchen
73 - 77 Laboratory for conducting e xperiments relating to
the portal and creatures that emerge from it
78 - 80 Library holding books about the portal's history
81 - 85 Pen or prison for holding captives or creatures
that emerge from the portal
86-87 Planar junction, where the gate to another plane
once stood (25 percent chance of being active)
8 8-90 Storage
91 Strong room or vault, for guarding valuable
treasures connected to the portal or funds used to
pay the planar gate's guardians
92 - 93 Study
94 Torture chamber, for questioning creatures
that pass through the portal or that attempt to
clandestinely use it
95-98 Latrine or bath
99 - 00 Workshop for constructing tools and gear needed
to study the portal

APPENDIX A I RANDOM DUNGEONS
293
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