Dungeon Master's Guide 5e

(Joyce) #1

294


DUNGEON: STRONGHOLD
dlOO
01-02

03-05

06

07
08-11
12-15
16

17

18

19-21
22-25

26
27-29

Purpose
Antechamber where visitors seeking access to the
stronghold wait
Armory holding high-quality gear, including light
siege weapons such as ballistas
Audience chamber used by the master of the
stronghold to receive visitors
Aviary or zoo for keeping exotic creatures
Banquet room for hosting celebrations and guests
Barracks used by elite guards
Bath outfitted with a marble floor and other
luxurious accoutrements
Bedroom for use by the stronghold's master or
important guests
Chapel dedicated to a deity associated with the
stronghold's master
Cistern providing drinking water
Dining room for intimate gatherings or informal
meals
Dressing room featuring a number of wardrobes
Gallery for the display of expensive works of art
and trophies
30-32 Game room used to entertain visitors
33-50 Guardroom

(^51) Kennel where monsters or trained animals that
protect the stronghold are kept
52-57 Kitchen designed to prepare exotic foods for large
numbers of guests
58-61 Library w ith an extensive collection of rare books
62
63-70
71-74
75-78
Lounge used to entertain guests
Pantry, including cellar for w ine or spirits
Sitting room for family and intimate guests
Stable
79-86 Storage for mundane goods and supplies
87 Strong room or vault for protecting important
treasures (75 percent chance of being hidden
behind a secret door)
88-92 Study, including a writing desk
93 Throne room, elaborately decorated
94-96 Waiting room where lesser guests are held before
receiving an audience
97-98 Latrine or bath
99-00 Crypt belonging to the stronghold's master or
someone else of importance
APPENDIX A I RANDOM DUNGEONS
DUNGEON: TEMPLE OR SHRINE
dlOO Purpose
01-03 Armory filled with weapons and armor, battle
banners, and pennants
04-05 Audience chamber w here priests of the temple
receive commoners and low-ranking visitors
06-07 Banquet room used for celebrations and holy days
08-10 Barracks for the temple's military arm or its hired
guards
11-14
15-24
25-28
29-31
32-34
35-40
41-42
43
44-46
47-50
51-56
57
58-60
Cells where the faithful can sit in quiet
contemplation
Central temple built to accommodate rituals
Chapel dedicated to a lesser deity associated with
the temple's major deity
Classroom used to train initiates and priests
Conjuring room, specially sanctified and used to
summon extraplanar creatures
Crypt for a high priest or similar figure, hidden and
heavily guarded by creatures and traps
Dining room (large) for the temple's servants and
lesser priests
Dining room (small) for the temple's high priests
Divination room, inscribed with runes and stocked
with soothsaying implements
Dormitory for lesser priests or students
Guardroom
Kennel for animals or monsters associated with
the temple's deity
Kitchen (might bear a disturbing resemblance to a
torture chamber in an evil temple)
61-65 Library, well stocked with religious treatises
66-68 Prison for captured enemies (in good or neutral
temples) or those designated as sacrifices (in evil
temples)
69-73 Robing room containing ceremonial outfits and
74
75-79
80
items
Stable for riding horses and mounts belonging
to the temple, or for visiting messengers and
caravans
Storage holding mundane supplies
Strong room or vault holding important relics and
ceremonial items, heavil y trapped
81-82 Torture chamber, used in inquisitions (in good or
neutral temples wit h a lawful bent) or for the sheer
joy of causing pain (evil temples)
83 - 89 Trophy room where art celebrating key figures and
events from mythology is displayed
90 Latrine or bat h
91-94 Well for drin king water, defendable in the case of
attack or siege
95-00 Workshop for repairing o r creating weapons,
religious items, and tools

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