Dungeon Master's Guide 5e

(Joyce) #1

CONTENTS



  • INTRODUCTION 4 Unusual Environments

    • The Dungeon Master

    • How to Use This Book.

      • Traps

      • CHAPTER 6: BETWEEN ADVENTURES



    • Know Your Players 6 Linking Adventures

      • Campaign Tracking





  • PARTl 7 Recurring Expenses

    • Downtime Activities

    • CHAPTER 1: A WORLD OF YOUR OWN

      • The Big Picture

      • Gods of Your World

      • Mapping Your Campaign

      • Settlements

        • Languages and Dialects

        • Factions and Organizations

        • Magic in Your World

          • CHAPTER 7: TREASURE

            • Types of Treasure

            • Random Treasure

            • Magic Items

            • Sentient Magic Items

            • Artifacts

            • Other Rewards







      • Creating a Campaign

      • Campaign Events

        • PART3



      • Play Style 34 CHAPTER 8: RUNNING THE GAME

      • Tiers of Play 36 Table Rules

      • Flavors of Fantasy : 38 The Role of Dice



    • CHAPTER 2: CREATING A MULTIVERSE 43 Using Ability Scores

      • The Planes 43 Exploration

      • Planar Travel 44 Social Interaction

      • Astral Plane : 46 Objects

      • Ethereal Plane 48 Combat

      • Feywild : 49 Chases

      • Shadowfell .' 51 Siege Equipment ,

      • Inner P lanes 52 Diseases

      • Outer P lanes 57 Poisons

      • Other Planes 67 Madness

      • Known Worlds of the Material Plane 68 Experience Points





  • PART2

    • WORKSHOP CHAPTER 9: DuNGEON MASTER' s

    • CHAPTER 3: CREATING ADVENTURES

      • Elements of a Great Adventure

      • Published Adventures

      • Adventure Structure

      • Adventure Types

        • Complications

        • Creating Encounters

          • Ability Options

          • Adventuring Options

          • Combat Options

          • Creating a Monster

          • Creating a Spell..

          • Creating a Magic Item

          • Creating New Character Options





      • Random Encounters 85 APPENDIXA: RANDOM DUNGEONS



    • CHARACTERS CHAPTER 4 : CREATING NONPLAYER

      • Designing NPCs

      • NPC Party Members

      • Contacts

      • Hirelings

      • Extras

      • Villains

        • Starting Area

        • Passages

        • Doors

        • Chambers

        • Stairs

        • Connecting Areas

        • Stocking a Dungeon



      • Villainous Class Options 96 APPENDIX B: MONSTER LISTS



    • CHAPTER 5: ADVENTURE ENVIRONMENTS

      • Dungeons 99 APPENDIX C: MAPS

      • Wilderness Mapping a Dungeon 102 ----------------------

        • Mapping a Wilderness



      • Wilderness Survival

        • MASTER INSPIRATION APPENDIX D: DUNGEON

        • Mapping a Settlement.. 114 INDEX Settlements 112 -------------------







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