D&D 5E - The Tortle Package

(Jeff_L) #1

The winch mechanism to raise and lower the portcul-
lis (area 4) is on the east wall in the northwest section of
l]_Ydd]jq& The debris in the southeast corner is the result of a hYjlaYd[gddYhk]g^l]jgg^&Al[YfZ][d]Yj]\ZqYkaf_d]
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two or more characters working together. Once the de-
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  1. Abandoned Quarters


This room contains a number of beds, couches, and
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Plaster has fallen from the ceiling and walls, adding to
the refuse and disarray. Across from the double door, a
narrow window looks out toward the sea.

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The window is wide enough for a Small or Medium
character to crawl through.



  1. R u i n e d B a t h
    Characters can enter this room through the door on the
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A sunken bath choked with plant life dominates this
room, the plastered walls of which are set with colorful
coral branches and shells. More plants erupt through
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Treasure. A character who searches the 3-foot-deep
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the undergrowth; see handout D for an illustration.



  1. Shrine


A stone pedestal stands atop a circular dais in the mid-
dle of this room. Atop the pedestal, facing the double
door to the east, is a ten-inch-tall wooden statuette of
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of legs. Four iron torch brackets are bolted to the damp
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across from the double door looks out toward the sea.

The window is wide enough for a Small or Medium
character to crawl through.
Trapp ed Rel ic. The statuette on the pedestal rep-
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prostrate themselves before the sea goddess.


A glyph of wardingkh]ddlja__]jkl`]Õjkllae]l`]
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sphere centered on it. Each creature in the area must
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thunder damage on a failed save, or half as much dam-
age on a successful one.


  1. Cr ab Pool
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The plastered walls of this dark room are slick with mois-
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coral branches. Extruding from the east wall is a stone
sculpture of a giant crab, its pincered arms hugging a
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Through a narrow window in the south wall comes the
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The tortles built a cistern on the roof that catches rain-
water and channels it through the crab sculpture into
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scuttle out of holes in the giant stone crab sculpture to
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A detect magic spell reveals an aura of transmutation
magic emanating from the pool. The pool has the follow-
ing powers, which an identify spell can ascertain:


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    while retaining its normal mode of respiration. The
    treasure vanishes as the blessing is conferred.

  • 9fq[j]Ylmj]lYl\YeY_]kl]ZYkafemklkm[[]]\gf
    Y<;)-;gfklalmlagfkYnafljgogjZ]ljYfk^gje]\ into a crab^gj,*gmjk&L][]ץ]lakgl]joak]
    identical to that of the polymorph spell.
    Window. The window in the south wall is wide
    enough for a Small or Medium character to crawl
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  1. Crumbling Walkway
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    collapsed into the churning sea, leaving wide gaps.
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    dYf\af_af)(%^ggl%]]hoYl]j&

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