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bludgeoning.
Undead Traits. A topi doesn’t require air, food,
drink, or sleep.
To r t l e s
Tortles are omnivorous, turtle-like humanoids with
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don’t wear clothing other than belts and harnesses for
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Natural Defenses. A tortle can retreat into its shell for
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a tortle can’t do much other than hide.
Although their claws are quite sharp, tortles prefer to
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ons and crossbows.
Credits
'HVLJQHU Christopher Perkins
'HYHORSHUDQG0DQDJLQJ(GLWRU Jeremy Crawford
(GLWRU Kim Mohan
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*UDSKLF'HVLJQHU Emi Tanji
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Creature Catalog, a D&D game accessory published in 1986 by TSR,
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DUNGEONS & DRAGONS, D&D:L]DUGVRIWKH&RDVW)RUJRWWHQ5HDOPVWKHGUDJRQ
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, The Tortle
Package, Tomb of Annihilation, DOORWKHU:L]DUGVRIWKH&RDVWSURGXFWQDPHVDQG
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the Coast. This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained
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To r t l e
Medium humanoid (tortle), lawful good
Armor Class 17 (natural)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1)
Skills$WKOHWLFV6XUYLYDO
SensesSDVVLYH3HUFHSWLRQ
/DQJXDJHV Aquan, Common
&KDOOHQJH 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.
4XDUWHUVWDŚ Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2)
bludgeoning damage when used with two hands.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320
ft., one target. Hit: 4 (1d8) piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it
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the only action it can take is a bonus action to emerge.
To r t l e D r u i d
Medium humanoid (tortle), lawful neutral
Armor Class 17 (natural)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 11 (+0) 15 (+2) 12 (+1)
Skills$QLPDO+DQGOLQJ1DWXUH6XUYLYDO
SensesSDVVLYH3HUFHSWLRQ
/DQJXDJHV Aquan, Common
&KDOOHQJH 2 (450 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Spellcasting. 7KHWRUWOHLVDWKOHYHOVSHOOFDVWHU,WVVSHOOFDVW-
LQJDELOLW\LV:LVGRPVSHOOVDYH'&WRKLWZLWKVSHOO
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Cantrips (at will): druidcraft, guidance, SURGXFHŜDPH
VWOHYHOVORWVanimal friendship, cure wounds, speak with
animals, thunderwave
QGOHYHOVORWVdarkvision, hold person
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.
4XDUWHUVWDŚ Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2)
bludgeoning damage when used with two hands.
Shell Defense. The tortle withdraws into its shell. Until it
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the only action it can take is a bonus action to emerge.