D&D 5E - The Tortle Package

(Jeff_L) #1
To p i

LghakYj]kaeadYjlgrgeZa]k&:]^gj]YlghaakYfaeYl]\$
alk[gjhk]akkjmfcmfladalklYf\kgfdq*^]]llYdd$Yf\alk heart is cut out and replaced with a leather bag that con- tains a live poisonous snake. The snake requires neither Yajfgjkmkl]fYf[]$Yf\aleY_a[Yddqj]f\]jkl]lghaÌk
claws venomous. When a topi dies, the snake inside it
\a]klgg&L]hjg[]kkg^[j]Ylaf_Ylghaakcfgofgfdqlg a handful of evil priests and necromancers.  LghakYj]egj]\a׹[mdllglmjflYfgj\afYjqrge-
Za]k$Yf\l]ajkhgf_qZg\a]keYc]l]ej]kaklYfllg
bludgeoning.
Undead Traits. A topi doesn’t require air, food,
drink, or sleep.


To r t l e s

Tortles are omnivorous, turtle-like humanoids with
d]Yl]jqkcafYf\Zmdcqk]ddklYl[gn]jegklg^l]aj
Zg\a]k&9fY\mdllgjld]klYf\kYZgml.^]]llYddYf\
o]akZ]lo]]f,-(Yf\-((hgmf\k&EYd]kYf\^]- eYd]kYj]f]Yjdqa\]fla[Ydafkar]Yf\Yhh]YjYf[]&L]q
don’t wear clothing other than belts and harnesses for
[Yjjqaf
lggdkYf\kmhhda]k&
Natural Defenses. A tortle can retreat into its shell for
Y\]\hjgl][lagf&Oad]^mddqoal\jYofafka]alkk`]dd$
a tortle can’t do much other than hide.


Although their claws are quite sharp, tortles prefer to
\]^]f\l`]ek]dn]kYf\`mflmkaf_o]Yhgfkl`]qeYfm-
^Y[lmj]^gjl`]ek]dn]k&L`]qhj]^]jkaehd]e]d]]o]Yh-
ons and crossbows.

Credits


'HVLJQHU Christopher Perkins
'HYHORSHUDQG0DQDJLQJ(GLWRU Jeremy Crawford
(GLWRU Kim Mohan
,OOXVWUDWRUV5LFKDUG:KLWWHUV6KDZQ:RRG
*UDSKLF'HVLJQHU Emi Tanji
&DUWRJUDSKHU:LOO'R\OH

Creature Catalog, a D&D game accessory published in 1986 by TSR,
,QFSURYLGHGLQVSLUDWLRQDQGWH[WIRUWKLVVXSSOHPHQW

DUNGEONS & DRAGONS, D&D:L]DUGVRIWKH&RDVW)RUJRWWHQ5HDOPVWKHGUDJRQ
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, The Tortle
Package, Tomb of Annihilation, DOORWKHU:L]DUGVRIWKH&RDVWSURGXFWQDPHVDQG
WKHLUUHVSHFWLYHORJRVDUHWUDGHPDUNVRI:L]DUGVRIWKH&RDVWLQWKH86$DQGRWKHU
FRXQWULHV$OOFKDUDFWHUVDQGWKHLUGLVWLQFWLYHOLNHQHVVHVDUHSURSHUW\RI:L]DUGVRI
the Coast. This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained
KHUHLQLVSURKLELWHGZLWKRXWWKHH[SUHVVZULWWHQSHUPLVVLRQRI:L]DUGVRIWKH&RDVW

To r t l e


Medium humanoid (tortle), lawful good


Armor Class 17 (natural)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1)


Skills$WKOHWLFV6XUYLYDO
SensesSDVVLYH3HUFHSWLRQ
/DQJXDJHV Aquan, Common
&KDOOHQJH 1/4 (50 XP)


Hold Breath. The tortle can hold its breath for 1 hour.


Actions


Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.


4XDUWHUVWDŚ Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2)
bludgeoning damage when used with two hands.


Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320
ft., one target. Hit: 4 (1d8) piercing damage.


Shell Defense. The tortle withdraws into its shell. Until it
HPHUJHVLWJDLQVDERQXVWR$&DQGKDVDGYDQWDJHRQ
6WUHQJWKDQG&RQVWLWXWLRQVDYLQJWKURZV:KLOHLQLWVVKHOOWKH
WRUWOHLVSURQHLWVVSHHGLVDQGFDQôWLQFUHDVHLWKDVGLVDG-
YDQWDJHRQ'H[WHULW\VDYLQJWKURZVLWFDQôWWDNHUHDFWLRQVDQG
the only action it can take is a bonus action to emerge.


To r t l e D r u i d


Medium humanoid (tortle), lawful neutral

Armor Class 17 (natural)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 11 (+0) 15 (+2) 12 (+1)

Skills$QLPDO+DQGOLQJ1DWXUH6XUYLYDO
SensesSDVVLYH3HUFHSWLRQ
/DQJXDJHV Aquan, Common
&KDOOHQJH 2 (450 XP)

Hold Breath. The tortle can hold its breath for 1 hour.

Spellcasting. 7KHWRUWOHLVDWKOHYHOVSHOOFDVWHU,WVVSHOOFDVW-
LQJDELOLW\LV:LVGRP VSHOOVDYH'&WRKLWZLWKVSHOO
DWWDFNV ,WKDVWKHIROORZLQJGUXLGVSHOOVSUHSDUHG
Cantrips (at will): druidcraft, guidance, SURGXFHŜDPH
VWOHYHO VORWV animal friendship, cure wounds, speak with
animals, thunderwave
QGOHYHO VORWV darkvision, hold person

Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.
4XDUWHUVWDŚ Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2)
bludgeoning damage when used with two hands.

Shell Defense. The tortle withdraws into its shell. Until it
HPHUJHVLWJDLQVDERQXVWR$&DQGKDVDGYDQWDJHRQ
6WUHQJWKDQG&RQVWLWXWLRQVDYLQJWKURZV:KLOHLQLWVVKHOOWKH
WRUWOHLVSURQHLWVVSHHGLVDQGFDQôWLQFUHDVHLWKDVGLVDG-
YDQWDJHRQ'H[WHULW\VDYLQJWKURZVLWFDQôWWDNHUHDFWLRQVDQG
the only action it can take is a bonus action to emerge.
Free download pdf