PC Gamer UK 01.2021 @InternationalPress75

(NONE2021) #1

I


f you haven’t checked
in with Rainbow Six
Siege in a while, you
might have missed
that its technology
has become pretty wild. In 2020,
Rainbow Six’s operational budget
includes laser cameras, moving
holograms, smart glasses and now
laser gates. That’s right, Operation
Neon Dawn adds Aruni to the
roster – a Thai detective who
deploys laser gates and pulverises
walls with her Big Boss-like
prosthetic limbs. She is radiating
coolness from every direction.


It seems like Ubisoft had a lot of
fun with her design, and I love any
chance to naturally incorporate
aspects of an operator’s identity with
their functionality. This is no repeat
of Oryx, whose wall-smashing ability
is satisfying yet mostly useless in
practice. Aruni’s Surya laser gates are
complex, potentially meta-shifting
defensive tools.


GATED COMMUNITY
The hard details of Aruni’s Surya
gate are a lot to take in. She can
deploy her three laser gate projectors
on any door, hatch, or wall
(reinforced or soft). On walls, one
gadget will project spy movie-style
laser wires across the length of one
reinforcement. If a wall takes three
reinforcements to completely cover,
that’s how many Suryas it requires.
Laser gates won’t stop bullets, but it
will intercept any thrown gadget –
Trax Stingers, grenades, Capitão
bolts, everything. After zapping a
gadget (or enemy) the gate will shut
down for 30 seconds to recharge.
The real kicker? The projector
itself is completely indestructible.
No amount of explosions, bullets,
or swings from Sledge’s hammer
can destroy it (I tried). Even the
most durable Siege gadgets can be
destroyed by grenades or hard breach
charges, but Aruni must’ve found
some Vibranium. The Surya’s
strengths and weaknesses are


important to note, because they
represent a shift in gadget denial.
With Jäger’s ADS now working on
a similar cooldown and Wamai
losing one MAG-NET, coordinated
attackers can capitalise on this new
window to push the site undeterred.
Like a more nuanced Castle, Aruni
can dramatically slow down a push
and occasionally stop attackers
completely (if I’m below 30 health
and have nothing to burn on the gate,
it’ll simply kill me). As someone who
almost always anchors on defence,
it’s also nice to see a gadget that
compliments that play style even
better than Year 4’s Wamai.
Aruni is the first operator with a
DMR on defence – she borrows
Dokkaebi’s Mk14 EBR. If Ubi is

feeling some trepidation about
tossing a DMR into a defender’s
hands, it makes sense that it’s testing
the waters with the weakest one in
the game. That said, at 60 damage
per shot it outclasses Goyo/Kaid’s
TCSG shotgun, and has extremely
low recoil.

OLD MAP, NEW FEEL
The final map rework of 2020 is
Skyscraper, a map that I’ve hated
with a passion for years. Defence or
attack, I’ve never jived with its
claustrophobic hallways, exterior
balconies, and lack of fun bomb sites.
The rework still feels a lot like the
original for better and worse, but it’s
safe to say that it’s an improvement.
Gone are most of those terrible
balconies, replaced by scalable walls
and windows. Upstairs, Dragon
Terrace now has a roof over its head.
This small change completely
rewrites how Tea Room is defended,

as there’s a new indoor rotation that
doesn’t force you to take the stairs.
The best improvement is the
near-extermination of the exterior
balconies. I really hated them.
I’ve had a really great time with
Siege’s first full year of map reworks.
Reworking maps can be tricky
business when you risk changing
the identity of a map that players
have loved for years. This year, each
rework has, in my mind, maintained
the map’s personality and unique
features while remodelling areas that
really needed it. With plenty more
maps in the hopper that could be
improved (looking at you Outback,
Fortress and Coastline), I’m perfectly
happy with reworks now. After all,
every good rework is also one fewer
bad map.
As Year 5 comes to a close, it’s
been interesting to watch Ubisoft’s
priorities with the game evolve over
time to prioritise quality over
quantity. Year 6 will add only four
new operators to the game. I like new
stuff, so it’s bittersweet, but I’m
excited by the game’s maturing meta
and how the operator design will
adapt to it. Bring it on.

NEED TO KNOW
RELEASE
December, 2020
PUBLISHER
Ubisoft

DEVELOPER
Ubisoft Montreal
LINK
bit.ly/2Ul0Ude

RAINBOW SIX SIEGE


Hands-on with the final season, Operation Neon Dawn. By Morgan Park


HARD DETAILS
OF ARUNI’S
SURYA GATE ARE
A LOT TO TAKE IN

1


BATHROOM
Newly expanded
to feel less
claustrophobic. One
window has now
been closed.

2


BBQ
BBQ’s deadly
window has been
closed to give
anchors a fighting
chance.

3


BALCONIES
Most of
Skyscraper’s
exterior balconies
have been
demolished to
mitigate runouts.

4


DRAGON
The dragon
terrace is now inside,
giving players more
rotation across the
second floor.

SKY SCRAPED


Delve into the reworked map


3

4

2

1

FIRST FLOOR

SECOND FLOOR

WHAT’S NEW IN THE BIGGEST GAMES


UPDATE

Free download pdf