PC Gamer UK 01.2021 @InternationalPress75

(NONE2021) #1

W


hen you start up a free-roaming space
shooter, the last thing you expect is to be
flying down a tight and twisting tunnel,
in search of something called the ‘core’.
There are anemone-like creatures all over the
walls, and they fall easily to your ship’s lasers.

game, but revealed that it wasn’t when
you picked away at the surface, the beta
has more ships, more characters, more
plot, more infinity. The voices are provided
by a text-to-speech app right now before
the voice-acting is added, and sound like
you’re being lectured by jerky robots, but
the game has something extra: it hangs
together right now as a scripted
experience rather than a collection of
disparate areas in space.

A SHOT IN THE DARK
Freelancer, from 2003, is still very much
the reference, but while that game tended
toward long wheeling dogfights where the
objective was to get on your opponent’s
tail and stay there, in Everspace 2 there’s
always something in the way – be it an

asteroid or the rotting superstructure of a
long-abandoned industrial facility. The
ability to move vertically up and down
plays into this, making it possible to hide
and pop up to surprise your target


  • particularly useful when hunting defence
    turrets or getting close enough to a
    jammer to disable it. Bandit craft and their
    drones scatter everywhere, leaving threat
    markers spread across your HUD. Long
    cutting beams fill the void, the red trails of
    missiles burning toward targets, and if
    you’ve got the right gun equipped you can
    join in with the light show, dazzling pink
    projectiles arcing toward enemy ships.
    And while the voices may be
    placeholder, the glorious cosmic
    backgrounds, crystalline caves and
    floating wreckage – as well as the chunky
    fighters you pilot – are looking extremely
    good. Special mention too for the sparse
    cutscenes rendered to look like paintings.
    Rockfish Games’ decision to delay is a
    positive one, then: a launch with more
    polish at a dry time of year, avoiding the
    gravitational waves of a big release, could
    be exactly what the game needs.
    Ian Evenden


CUTTING BEAMS FILL
THE VOID, THE TRAILS
OF MISSILES BURNING
TOWARD THEIR TARGET

PLAYED
IT

Be nice to Freelancers, they may


come back with homing missiles


EVERSPACE 2


You don’t even know who you are at this
point, referred to as just ‘the wingman’ on
comms, but once you’ve defended the
core, and the miners trying to exploit it,
from a giant drill that lets in angry drones,
you’ll be slightly closer to finding out.
This is the closed beta of Everspace 2,
the final stage before its Early Access
release in January. The game is running
from the gravity well of Cyberpunk 2077,
rescheduling from a December release
that saw CD Projekt’s own delay threaten
to crush it. The other side of Christmas,
the theory is, it can shine.
And there’s no reason why it shouldn’t.
While the prototype build looked like a

Everspace 2


PREVIEW


RELEASE
January, 2021

DEVELOPER
Rockfish Games

PUBLISHER
In-house

LINK
everspace.game

NEED TO KNOW

Now, imagine all
this is on fire.
Free download pdf