Ichiban starts out as a low-level
yakuza in Kamurocho, the Tokyo red
light district that serves as the main
setting for most of the Yakuza games.
But after a series of unfortunate
events, he ends up homeless in
Yokohama. Yakuza:
Like a Dragon is about
Ichi getting his life back
together, reckoning
with his past, and
beating a lot of people
up along the way.
In many ways, this
is classic Yakuza. It
features an immersive,
detailed urban Japanese setting filled
with minigames, absurd sidequests
and karaoke bars. The story is an
unlikely mix of criminal conspiracy,
heartfelt melodrama and slapstick
comedy. And when a problem arises,
it’s usually solved with outlandish
violence. If you’ve played any Yakuza
game before, its distinctive rhythms
and quirks will be instantly familiar.
However, when it comes to the
combat, this is anything but a typical
Yakuza game. The usual combo-
based brawling has been replaced by
a new turn-based battle system. It’s
pretty standard JRPG fare, with buffs,
debuffs, status effects, and a mix of
weapon-based and magic attacks.
The vibrant presentation, superb
animation and lively pace make up
for its simplicity, but selecting things
from a menu does lack the satisfying
brutality and immediacy of a
standard real-time Yakuza fight.
There are some real-time
elements. Hit the block button at the
precise moment an enemy’s attack
lands and the damage you take will
be reduced. And the power of some
special abilities can be boosted by
following simple QTE prompts.
DRAGON PUNCH
The problem is, there’s far too much
fighting. Yokohama isn’t as dense or
storied as Kamurocho, despite being
several times its size, but the
developer’s knack for evocatively
capturing the mundane
details of everyday life
in Japan is as strong as
ever. I just wish I could
enjoy the place at my
own pace without
running into large
groups of enemies
every 30 seconds.
In previous Yakuza
games you’d frequently get stopped
on the street by thugs looking for a
fight, but the battles were over pretty
quickly and seamlessly. Here, the
endless transitioning in and out of
turn-based battles really ruins the
flow of exploration.
You feel like you’re being
interrupted, rather than these
encounters being an organic part of
the world. And the sheer volume of
battles means the novelty of your
party’s ludicrous special abilities soon
wears thin, which in turn makes the
combat incredibly repetitive.
This extends to the dungeons too.
These maze-like collections of bland
corridors are filled with rubbish loot
and non-stop battles, marking a real
low point for the series.
It’s a shame, because when the
combat isn’t grinding you down, Like
a Dragon has moments of brilliance.
I love hanging out with my party
between missions, singing karaoke,
bullshitting, and knocking back beers.
The characters are as colourful and
interesting as you’d expect from the
series – especially Nanba, a tough but
kind-hearted homeless guy who gets
some of the game’s funniest lines.
The Yakuza games have always
told great stories, but Like a Dragon
lacks the thrill and focus of Yakuza 0.
There are some standout scenes,
especially in the first few acts.
Ichiban crawling out of the gutter
and trying to make a name for
himself in Yokohama are some of the
best moments in the game. But the
overall narrative is quite weak, with a
meandering pace and some slightly
ridiculous twists towards the end.
Like a Dragon is one of the most
uneven Yakuza games in the series. A
lot of the time you can’t help but get
swept up by its eccentric charm.
Then, at other times, you’re praying
for the battles to end as you traipse
through another series of corridors.
NEED TO KNOW
WHAT IS IT?
A new take on the
Yakuza series inspired
by classic JRPGs
EXPECT TO PAY
£55
DEVELOPER
Ryu Ga Gotoku Studio
PUBLISHER
Sega
REVIEWED ON
RTX 2080 Super, Intel
i7-9700K, 16GB RAM
MULTIPLAYER
No
LINK
likeadragon.sega.com
72
A fun, charming, and
occasionally brilliant
Yakuza game, let down
by an overabundance of
turn-based battles.
VERDICT
When it comes
to the combat,
this is anything
but a typical
Yakuza game
P
laying a Yakuza game without series stalwart Kazuma Kiryu in
the leading role takes some getting used to. But luckily for
Yakuza: Like a Dragon, it’s easy to warm to new hero Ichiban
Kasuga. He has all the strength and determination of his
predecessor, but with a goofy sense of humour and an
endearing enthusiasm for everything he does – whether that’s taking on
the Korean mafia or employing a chicken to run a sweet shop.
DRAGON QUEST
YAKUZA: LIKE A DRAGON doubles down on the series’ RPG elements
with a brave new turn-based battle system. By Andy Kelly
FREAK SHOW
Some of the weirder enemies you’ll face
PSEUDOTRASH
This oddball
disguises himself
as a bin bag and
ambushes you as
you walk by.
DINE-AND-
DASHER
Big lads who are
the scourge of
Yokohama’s
streets.
WELTRAISER
A body piercing
fanatic who has
modified himself
so much that he no
longer feels pain.
IMP PATIENT
A patient who has
escaped from his
ward. Sneezes on
you and gives you a
debilitating cold.
TURNCOAT
TITILLATOR
Creeps who inflict
negative status
effects by dancing
suggestively.
FASHION
POLICE
A fashionista who
attacks anyone he
sees who has zero
fashion sense.
Yakuza: Like a Dragon
REVIEW