PC Gamer UK 01.2021 @InternationalPress75

(NONE2021) #1
The problem, is that recently Dirt
Rally and its sequel came along.
Lovely, strait-laced Dirt Rally. It
was so brilliant it reminded us how
much we missed pace-notes, and
realistic offroad handling, and drizzly
Welsh lanes. Just like
that, we like the old
style of rally game
again. The one Dirt was
invented to revitalise.
Which leaves game
number 5 without a
clear raison d’etre. All
the core elements, its
essential Dirt-osity,
were devised as a deliberate
departure from sim-minded, realistic
driving. But right now, as Dirt Rally 2
enjoys a passionate community and
sim-racing esports gain momentum,
sim-minded, realistic driving is
exactly where the excitement is.
Of course, you might really fancy a
non-taxing racer, where braking is
genuinely optional and a familiar
pyramid of events wraps itself around

you from the career menu like a
comfort blanket. We all fancy that
sometimes, and Dirt 5 is those things,
certainly – it’s just a very familiar
version of those things.
The handling model doesn’t want
to step out at the back
and have you wrestling
to find balance. It
wants to comply. You
can toss most vehicles
into most corners with
a quick lift of the
throttle and emerge
more or less on the
pace. And, ah yes,
there’s the wadge of race events in
the career mode menu, each with
medals for arbitrary tasks. As you’d
expect, cars can be daubed in colours
and vinyls and sponsor stickers until
they’re ready to detach your retina.
From structure to track design to
presentation to handling, it’s all
exactly what you expect to find in a
Dirt game, delivered without
surprises or noticeable steps forward.

Surprises aren’t in abundance on the
track either. There’s a lot of fireworks
and confetti and pyrotechnics going
off as you hit a jump, but AI drivers
don’t mix it with you or with each
other as they would in a GRID game.
It’s all a bit civilised, even in the ice
racing events, which prove something
of a highlight throughout career
mode. There are plenty of other event
types – they just don’t discern
themselves very well.

DIG THE DIRT
What you do get a sense of, as you
plunge down the next hill or launch
into an outrageously cambered
hairpin, is geographical variation.
There’s no missing the fact you’re
racing in China, or Italy, or Norway,
or NYC. This sense of touring the
world adds much-needed interest to
your career since the different event
types don’t distinguish themselves
very clearly other than the infrequent
one-on-one showdowns.
It’s at this point that it should be
acknowledged that a team of
hundreds of people worked tirelessly
and adapted to working at home in
order to put this game out. Doing so
is an achievement in itself, and
despite some minor performance
issues in the Steam review build, Dirt
5 doesn’t bear the scars of an unusual
development process.
So Dirt 5 isn’t a bad game, then.
Whereas Project CARS 3 seems to be
jutting out its chin and actively daring
you to find something of the
franchise’s prior identity which you
liked among its new mess of utterly
characterless racing, Dirt 5 is guilty of
the opposite. Instead of jettisoning its
identity it’s playing too safe, holding
onto it too closely in search of the
apocryphal casual racing gamer
who’s scared of brake pedals.

NEED TO KNOW
WHAT IS IT?
An offroad racer with a
splash of Tony Hawk’s
that doesn’t like
braking
EXPECT TO PAY
£45
DEVELOPER
Codemasters
PUBLISHER
Codemasters
REVIEWED ON
i7 9700K, RTX 2080 Ti,
16GB RAM
MULTIPLAYER
Up to 12
LINK
store.steampowered.
com/app/1038250/
DIRT_5/

60


Codemasters’ Dirt 5
offers up some arcade
offroad racing of the
sort we’ve played four
times previously.

VERDICT

It’s all a
bit civilised,
even in the
ice racing
events

W


ho and what is Dirt 5 for? I don’t know the answer, and
I’m not sure Codemasters does either. After all, this is a
series that made a name by injecting a bit of extreme
sports culture into the Colin McRae Rally series, which
was itself beginning to feel a bit warmed-up by 2007.
Colin McRae: Dirt was fresh and fun, chucking its pace-notes out of the
passenger window and doing a doughnut just because it felt like it.

STUCK IN THE MUD


DIRT 5 ventures down a


well-travelled track. By Phil Iwaniuk


AROUND THE WORLD


Dirt 5, travel correspondent


NORWAY
Rolling hills of delicious
snow. Aurora Borealis?
Every night mate.

UNITED STATES
A frozen tundra
punctuated only by
icy puddles.

CHINA
Where bamboo and
lasers meet. Ancient
and modern at once.

GREECE
Look at the quality of
these roads? Where did
all that EU money go?

Dirt 5


REVIEW

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