PC Gamer UK 01.2021 @InternationalPress75

(NONE2021) #1
You inherit the Slayer plus all the
extras, souped up with weapon mods
and ability runes picked up during
Eternal’s original campaign. And
despite having completed it, I spent
the first 20 minutes embarrassing
myself, thumping at a reload key that
doesn’t exist. It’s the
shooter equivalent of
flicking into sports
mode and realising
you’ve activated the
wipers instead.
id Software, like the
Slayer, is at the height
of its powers. Doom
2016 saw the studio
reinvent the wheel – quite literally,
building the game around spinning
arenas that set you in constant
motion. Ever since, it’s been coming
up with inventive ways to thrust a
stick in the spokes, tripping up
players by disrupting the formula.
Doom Eternal’s most notorious
example was the Marauder, a
relentless runner who pursued the
Slayer like a shadow, if your shadow
owned an axe and a bright-orange
attack dog. He returns in The Ancient
Gods, and exemplifies id’s trend

towards enemies who can only be
defeated in highly specific fashion.
Take the Turrets, new fixed
placement shooters that appear like
miniature Eyes of Sauron. A couple of
shots through the scope of your
assault rifle will burst the orb – but
take too long during
targeting and the ball
will retreat inside its
pillar, surviving until
you can loop around
for another try.

HOST WANTED
Then there’s the Spirit,
which makes a
ghostbuster of the Slayer. Mostly
invisible, you’ll know it by the blue
aura that encircles its host – as well
as the super-speed, hyper-aggressive
assaults on your person. Once the
host is killed, the possessing Spirit
bursts out, and you have a few
seconds to zap it with the plasma
rifle’s microwave beam. If you’re
tardy or get distracted, then the Spirit
will hop into another host and you’ll
have to begin again.
You would think this kind of
step-by-step enemy disposal would

trap you into a process – as if
shooting by instruction manual. But
the Spirit presents more tactical
choice, not less: do you focus your
firepower on the host, and hope you
can follow through with the plasma?
Or demolish the most powerful
demons on the periphery first,
ensuring there are no large homes
left for the ghost to haunt?
The biggest worry going into The
Ancient Gods was that Doom’s
momentum might be stalled by the
absence of Mick Gordon, its
composer since 2016, whose hell
choirs and industrial crunch have
become central to the series. It’s a
fitting compliment to Gordon’s work
that he’s been replaced by not one
man, but two – and while there’s
nothing as striking as BFG Division
soundtracking the Ancient Gods,
Andrew Hulshult and David Levy do
an admirable job.
This is Doom at its most
oppressive and intimidating. There’s
a little respite outside combat, and
you certainly won’t find any in the
centrepiece battles. There were
moments, after several minutes in the
mosh pit, where the appearance of a
charging Marauder, or two towering
Tyrants or three Barons of Hell left
me buckling emotionally, not
knowing how I’d keep up the act that
I was the Slayer, the only thing the
demons fear. The truth is that The
Ancient Gods regularly frightened me
with its intensity.
The Ancient Gods – Part One is a
virtuosic display, then – and demands
that you rise to its level. After
finishing the campaign missions on
Ultra-Violence, I was so exhausted I
couldn’t quite tell whether I’d
actually enjoyed myself – synapses
fried by the sheer mental and
physical challenge.

NEED TO KNOW
WHAT IS IT?
The first half of Doom
Eternal’s master-level
DLC campaign
EXPECT TO PAY
£16
DEVELOPER
id Software
PUBLISHER
Bethesda
REVIEWED ON
Windows 10, Intel Core
i5-6500, 8GB RAM,
Nvidia GTX 1060
MULTIPLAYER
No
LINK
bethesda.net/en/
game/doom

89


Doom Eternal:
The Ancient Gods – Part
One is a frankly terrifying
exercise in pushing
Doom as far as it can go.

VERDICT

The truth is
that The
Ancient Gods
regularly
frightened me

I


f the Doom Slayer is a race car, as id Software has described him,
then The Ancient Gods – Part One is a series of victory laps around
three new courses. It picks up right at the finish line of Doom
Eternal, and the experience is akin to waking up at the wheel of a
Ferrari screaming down the track at 200mph. While it’s possible to
play without having completed its parent game, you’d be foolish to try.

VICIOUS CYCLE


Hell boils over in DOOM ETERNAL:


THE ANCIENT GODS – PART ONE. By Jeremy Peel


INFERNAL INTERN
The best quotes from the UAC’s fearless tea boy

“Ready for
launch,
Doomguy!
I’m sorry.”

“I, er, see that your
mission objective
states that you’re
going to destroy
the sphere, not
retrieve it?”

“I mean,
we’re about
to save the
world. Like I
said, I’m in.”

Doom Eternal: The Ancient Gods – Part One


REVIEW

Free download pdf