That’s a pretty ominous introduction
to I Am Dead, but it’s more upbeat
than it sounds. Sure, there is talk of
ghosts, the afterlife and morality, but
it handles these topics with heart and
a sprinkle of silliness. It’s nowhere
near as dark as the
name implies.
You play as Morris
Lupton, an ex-museum
curator who has
unfortunately died and
now finds himself as a
ghost haunting his
home, the quaint
volcanic isle of
Shelmerston. The afterlife isn’t quite
as peaceful as Morris thought, the
island’s ancient guardian has decided
to retire, meaning that the volcano
will erupt unless another guardian is
appointed. It’s up to Morris and his
ghost dog, Sparkly, to find a
replacement and save the lovely
seaside town from total destruction.
The best candidates for the
position are Shelmerston’s deceased
residents, but the only way to ask if
they are up for the role is to first
conjure up their spirit. With Morris’
ghost abilities, you need to delve into
the memories of the living who knew
the deceased, locate the objects the
ghost cherished when they were
alive, and then summon them from
their eternal slumber. It sounds like
a lot, but I Am Dead makes it as
streamlined as possible,
with some free-
roaming along the way.
The game divides
the island into five
chapters, each
exploring an area that’s
home to one of
Shelmerston’s ghosts.
These scenes are
bursting with character, like a park
that’s been turned into an outside art
exhibit, or a lighthouse that doubles
as a yoga retreat. Alongside memory
delving, Morris can also peer inside
objects with a strange ‘slicing’ ability,
similar to X-ray vision. Couple this
with his ability to float, and you can
satisfyingly swoop around each area,
peering into buildings and clicking on
objects for further inspection.
When you click on an item, it will
pop out of the scene and turn into a
tactile vignette you can pivot and
zoom in on and inspect from every
angle. Zoom in on a computer and
you can see all its circuits inside, or
inspect a grass lump and find a
burrow full of rabbits. These little
wonders are a joy to find, and there
are hundreds of items to inspect.
Scanning each and every one is
worth it for the jokes and surprises
that have been hidden away, and I
Am Dead’s quaint world never makes
you feel like you have overstayed
your welcome.
TREASURE TROVE
I Am Dead is essentially one long
treasure hunt, but each object is more
than just an item on a checklist. After
finding out that an ex-Shelmerston
resident, Ogden Beckett, would be a
potential candidate to be the island’s
protector, I find that a chap named
Henry has a fond memory of him
that I can rummage through.
Learning that Ogden was an avid
multi-instrumentalist, specialising in
the sousaphone, I set on finding his
trusty bronze mouthpiece. With
some light deduction work each item
is easy enough to find, but what make
these objects more meaningful are
the memories attached to them.
Henry remembered Ogden
because of how wonderfully he
played in Shelmerston’s brass band,
and the mouthpiece reminds him of
those good times. Each object in I
Am Dead comes with its own happy,
sad, or bittersweet tale that really
fleshes out the person you’re
summoning back from the dead.
These items represent how we
remember those who have passed on
with all we have left of them: objects
and our memories. There’s no
mention about how any of the ghosts
died, the focus is on who they were
when they were alive, and I Am Dead
is very touching in that respect.
NEED TO KNOW
WHAT IS IT?
A hidden-object puzzle
game about exploring
the afterlife
EXPECT TO PAY
£16
DEVELOPER
Hollow Ponds and
Richard Hogg
PUBLISHER
Annapurna Interactive
REVIEWED ON
i5-2500K, 8GB RAM,
GTX 670
MULTIPLAYER
No
LINK
iamdeadgame.com
75
With leisurely puzzles
and gentle humour, I Am
Dead explores death in a
light-hearted way. And
I’m grateful for it.
VERDICT
Morris can also
peer inside
objects with
a strange
‘slicing’ ability
I
love the laid-back vibes of hidden-object games. I like the feeling
of easing into a scene and taking my sweet time searching for a
long list of items. I Am Dead is a hidden-object game that keeps
the puzzle elements of the genre, but is about finding out what
small curiosities mean to people as much as spotting objects. It’s
a game about death, but also how we remember people after they are
gone through the things they leave behind.
GHOST TOWN
I AM DEAD is a playful exploration of
life in limbo. By Rachel Watts
SLICE OF LIFE
Here are some of the cool objects you can open in I Am Dead
TOASTER
I wish I had a toaster that
could fit six slices of bread,
I’d be unstoppable.
OVEN
Zooming in on this oven
reveals a pie baking inside.
It’s a vegetable one at that.
DIVING HELMET
I really hope that skull
doesn’t belong to this diving
helmet’s previous owner.
I Am Dead
REVIEW