The Week - USA (2021-03-20)

(Antfer) #1

Review of reviews: Film & Home Media ARTS 25


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The Golden Globes: An awkward launch into awards season


This year’s Golden Globes ceremony
“begged to be rated on a curve,” said
James Poniewozik in The New York
Times. But the glitch that marred the
very first acceptance speech—an inadver-
tent muting of actor Daniel Kaluuya—
encapsulated two challenges that this
edition of the popular awards show
couldn’t fully overcome: how to manage
a three-hour live broadcast during a
pandemic and how to address the embar-
rassing revelation that there is not one
black member of the award-giving body,
the Hollywood Foreign Press Association. Kaluuya, winner of a
best supporting actor prize, did eventually get his say, but because
other deserving black artists had been snubbed in the nomination
process and because the Los Angeles Times also had exposed cor-
ruption in the HFPA voting ranks, the normally frivolous Globes
“were serious news this year for all the wrong reasons.”

The night’s winners were generally uncontroversial, said Miles
Surrey in TheRinger.com. Chadwick Boseman’s widow tearfully
accepted her late husband’s well-deserved best actor trophy for
Ma Rainey’s Black Bottom. Chloé Zhao’s win for Nomadland
made her only the second female director ever to be awarded a
Globe. And although The Crown’s four TV trophies did noth-
ing to advance the cause of diversity, that Netflix series about the
U.K.’s royal family “just so happens to be one of the best shows of
the past year.” Still, the Times exposé hung over the entire broad-
cast, said Richard Lawson in VanityFair.com. Co-hosts Tina Fey

and Amy Poehler, bantering on opposite
coasts, “did their best to make light of
the situation.” But why the pair bothered
to go on with the show is unclear. “Why
would anyone, for that matter?”

Traditionally, “the Globes were allowed
to be ugly behind the scenes because
they were fun onstage,” said Daniel
D’Addario in Variety. This edition,
though, felt less like a night of tipsy
camaraderie and more like an enervating
Zoom conference. “It was an evening
defined by sourness and a sense of obligation on all sides,” with
the unquestioning assumption that conducting business as usual
was the best way to fend off an existential threat. Unfortunately,
it “likely convinced many viewers to change the channel.”
Worse, they may not come back.

Zhao: A historic winner on a Zoom-y night

And the winners were...
Best film, drama: Nomadland
Best film, musical or comedy: Borat Subsequent Moviefilm
Best film, foreign language: Minari
Best director: Chloé Zhao, Nomadland
Best actor, drama: Chadwick Boseman, Ma Rainey’s Black Bottom
Best actress, drama: Andra Day, The United States vs. Billie Holiday
Best TV series, drama: The Crown
Best TV series, musical or comedy: Schitt’s Creek
Best TV limited series: The Queen’s Gambit

“Valheim is officially the ‘stay in
touch with your quarantine-isolated
buds’ game du jour,” said Nathan
Grayson in Kotaku.com. Though it’s
still in its “early access” phase, the
viral new PC game has already sold
more than 4 million copies on the
digital store Steam. Recently, more
than 500,000 people were playing at
once. That’s unheard-of for an “out-
of-nowhere” indie title made by a five-
person team—especially one whose
core mechanics “initially seem like
pretty standard fare.” Valheim is an
open-world survival game set in the
age of Vikings. You and up to nine friends
work together to explore “ethereally beau-
tiful” landscapes, gather resources, and
craft increasingly complex tools, weapons,
armor, boats, and shelters. “It’s something
of a slow burn,” despite some “pulse-
pounding” encounters with mythological
monsters. But Valheim isn’t as simple as
it seems: “It is an intricate grandfather
clock of intertwining systems, and when it
chimes, you pay attention.”

Better yet, “it’s a surprisingly forgiving
game,” said Fraser Brown in PCGamer .com.

Video games: Valheim and the appeal of its kinder, gentler Viking world


For the sake of realism, survival simula-
tors too often task players with tedious
chores such as repairing broken tools or
eating nonstop to replenish a hunger meter.
Valheim is “one of the most welcoming
survival games around” because it instead
focuses on the experiences that make the
genre appealing in the first place—whether
you’re expanding your home, tending your
crops, or fermenting mead to share with
friends. Sure, you might die: Even trees
felled for timber can kill you. “But these
moments don’t feel like punishments,”
and “you don’t need to go through hours

of drudgery” to gain a foothold
in Valheim’s sprawling world. No
wonder the $20 game is so popular.
“At the moment, I absolutely favor
kinder games, because reality is kind
of a slog.”
“The first time Valheim really made
me go ‘Wow!’ was when, after about
15 hours of preparing, I set sail on
my own hand-built ship,” said Leana
Hafer in IGN.com. Unfortunately,
my boat got stuck in a narrow can-
yon, and then a troll appeared and
destroyed it. “I had to flee in terror,
shivering in my soggy boots, return to my
camp on foot, build a new ship, come back,
deal with the troll, finish my canal, and get
on my way before I froze solid.” It was a
memorable experience, and this game “con-
sistently generates campfire-worthy stories”
like mine. “Whether I’m fighting for my
life, plundering forgotten barrows, or just
watching the sun play across the water in a
calm moment of respite, Valheim has cre-
ated a world I’m consistently joyful to live
in and discover more of. Grab some mead
and come join me by the fire. I don’t think
you’ll be disappointed.”

Into the wild, with a shield and spear
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