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Table 5. Characteristics of Poor versus Good Interactive
Technology Design [46]

Poor Design Good Design
Lacks pedagogical
framework


Informed by pedagogy

Inconsistent or haphazard
use of features


Strategic use of features to
prompt learner content
interactions
Too many features or learner
decision points


Streamline design to mitigate
cognitive
Load
Content not apparent or
weakly presented by
interactions


Content rich interactions

Lacks learner choices Interactions align with and
focus on content learning
Static (one way) content
focus


Learner-directed choices

Lacks physical content
interaction


Dynamic interactions to read or
act upon
Lacks prompting for
intellectual, social, and
emotional thinking


Prompts physical interaction
with content environment

Lacks prompting for self-
regulation


Prompts for intellectual, social,
and
emotional content engagement
Extraneous design features
which interfere with bimodal
processing


Prompts self-regulation
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