30 | The Best Way to Become The Best Math Teacher
Table 5. Characteristics of Poor versus Good Interactive
Technology Design [46]
Poor Design Good Design
Lacks pedagogical
framework
Informed by pedagogy
Inconsistent or haphazard
use of features
Strategic use of features to
prompt learner – content
interactions
Too many features or learner
decision points
Streamline design to mitigate
cognitive
Load
Content not apparent or
weakly presented by
interactions
Content rich interactions
Lacks learner choices Interactions align with and
focus on content learning
Static (one way) content
focus
Learner-directed choices
Lacks physical content
interaction
Dynamic interactions to read or
act upon
Lacks prompting for
intellectual, social, and
emotional thinking
Prompts physical interaction
with content environment
Lacks prompting for self-
regulation
Prompts for intellectual, social,
and
emotional content engagement
Extraneous design features
which interfere with bimodal
processing
Prompts self-regulation