Analyze Your Project
- Set a timer for 15 minutes. Using a timer limits your
ability to overthink every decision. Don’t fuss about
getting it absolutely right. Good enough is great! - When the timer goes off—stop. Take a moment to
think about the original exercise, remembering your
thought process. Examine what you have learned. See
“Analyze Your Project” for other thoughts and ideas for
thinking about your work. Remember that what was
going on in your head is more important than what
happened with the fabric.
Challenge yourself
Once you’ve tried the concept of creating art with a
hero and villain color scheme, it’s time to stretch your
skills.
- Follow the exercise again with an alteration. For
example, start with a color you normally dislike.
After the timer goes off and you’ve fi nished the
exercise, look at your composition to fi gure out
what went ‘right,’ and what didn’t.
Some things to think about:
- Which part really stands out? Which part can you
make stand out more? - Can you push the value contrast more?
- How can you make it better?
- If it’s not really working, ask yourself why.
- What worked and what didn’t?
- If your exercise ‘failed,’ ask yourself what would you
do diff erently next time? Journal about it or simply
take notes.
Take what you learn from your critique into a new
exploration or composition.
start YOUR ART
jump