Quilting Arts - USA (2021 - Spring)

(Antfer) #1

Analyze Your Project



  1. Set a timer for 15 minutes. Using a timer limits your
    ability to overthink every decision. Don’t fuss about
    getting it absolutely right. Good enough is great!

  2. When the timer goes off—stop. Take a moment to
    think about the original exercise, remembering your
    thought process. Examine what you have learned. See
    “Analyze Your Project” for other thoughts and ideas for
    thinking about your work. Remember that what was
    going on in your head is more important than what
    happened with the fabric.


Challenge yourself
Once you’ve tried the concept of creating art with a
hero and villain color scheme, it’s time to stretch your
skills.


  1. Follow the exercise again with an alteration. For
    example, start with a color you normally dislike.


After the timer goes off and you’ve fi nished the
exercise, look at your composition to fi gure out
what went ‘right,’ and what didn’t.
Some things to think about:


  • Which part really stands out? Which part can you
    make stand out more?

  • Can you push the value contrast more?

  • How can you make it better?

  • If it’s not really working, ask yourself why.

  • What worked and what didn’t?

  • If your exercise ‘failed,’ ask yourself what would you
    do diff erently next time? Journal about it or simply
    take notes.
    Take what you learn from your critique into a new
    exploration or composition.


start YOUR ART


jump

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