ABOVEIt’s
sortof like
the climaxof
InfinityWar
mixedwithThe
Leftovers, but
withmonsters.
nosurprisethatGhostwireTokyoisfullto
burstingwithhorrifyingspiritsanddemons.
Asthesebizarrecreaturesroamthestreets
ofthecity,wholecrowdsofcitizensare
literallyvanishingintothinair,andit’syour
jobtogettothebottomofwhat’sgoingon.
Whileundeniablyspooky,thegameisn’t
a traditionalsurvivalhorror.Thoughyour
enemiesarechilling,it lookslikeyou’llbe
takingthefighttothemwitha magicalbow
andsupernaturalpowersratherthanhiding
andscrabblingforsupplies.“Don’tfearthe
unknown...attackit,”growlsourhooded
protagonist.Wordstoliveby.Q
orrorlegendShinji
Mikami– thedirector
oftheoriginalResident
EvilandResidentEvil 4
- is readytopassthe
torch.Whilethisspooky
actionadventureis hisstudio’slatest,it’s
headedupnotbyhim,butbyhislong-time
apprenticeIkumiNakamura.
If you’veplayedTheEvilWithin, you’ll
alreadybechillinglyfamiliarwithher
twistedimagination– asleadconcept
artistfortheseries,shecreateditsmost
iconicanddisturbingmonsters.Soit’s
FromthecreatorsofLayersOfFear
comesanofficialadaptationofthe
legendaryhorrorfilm,andit lookslike
it’sreadytomessyouuplikeit’s1999.
Thatmeansa spookyforest,weird
noisesin thenightandplentyofshaky
handheldcameraaction– thougha few
relativelystraightforwardmonstershots
in thefootagesuggestit’llberather
lesssubtlethanitsinspiration.It looks
seriouslyscary,butatleastyougeta dog
companiontohelpcalmyournerves.
MysteriouswarriorThePenitentOne
awakesatopa pileofcorpsesandbattles
a torturedgiant.Hefillshistall,conical
helmetwithitsblood,andthensticksit
backonhishead,soakinghimselfin gore.
Yeah...statementsofintentdon’tget
muchstrongerthanthismetroidvania’s
openingfiveminutes.Theviolenceand
distinctpixelartvisualsfeedintothe
game’stwistedthemes.Thisis a surreal
worldofmartyrdom,guiltandflagellation.
Lovelyplaceforanadventure,eh?
AptlynameddeveloperPhobiapitches
thisasa ‘reversehorrorgame’– in other
words,you’rethemonster.Asa sortof
blobcreatureyoumuststalk,dismember,
andconsumeyourwaythrougha sprawling
laboratorycomplexbroughttolifein grimy
2Dpixelart.Asyougrowandshrinkin size,
you’llneedtoadapttodifferentsituations
- sometimesemployingcreepingstealth
toavoidgunsandflamethrowers,other
timescuttinglooseandgoingona good
old-fashionedrampage.
A NEWHAUNTINGFROMTHECREATORSOFTHEEVILWITHIN
QPUBLISHERBETHESDASOFTWORKS/DEVELOPERTANGOGAMEWORKS/ETATBC
QPUBLISHERLIONSGATEENTERTAINMENT/
DEVELOPERBLOOBERTEAM/ETA 30 AUGUST
QPUBLISHERTEAM17/DEVELOPERTHEGAME
KITCHEN/ETA 2019
QPUBLISHERDEVOLVERDIGITAL/
DEVELOPERPHOBIAGAMESTUDIO/ETA 2020
054 THE OFFICIAL XBOX MAGAZINE
E3 2019
GHOSTWIRE
TOKYO