/VERDICT
Despite a weak
final act, Hitman
3 further expands
one of the
best sandbox
experiences
around.
OVERALL SCORE
86 %%
What results is by far the most playful and involved
of Hitman’s Mission Stories, offering a genuinely well-
constructed mystery that plays out like a twisted take on a
Poirot novel. Prowling around the mansion’s many eccentric
rooms, ferreting out clues and interrogating suspects is
buckets of fun. You can even choose how to close the case
- whether to point out the real murderer to Carlisle, or frame
someone else.
Meanwhile, the game’s third mission in Berlin is set in
a pulsing nightclub situated on the industrial fringes of
Germany’s capital, where Agent 47 finds himself hunted
by 11 rival assassins. Berlin is both Hitman’s ultimate test
and the ultimate playground. It ditches the guided mission
stories entirely, leaving the how and why of approaching
your targets up to you. In addition, at the outset of the level,
you don’t know what your targets look like, but they know
what you look like. Hence, you need to explore the nightclub
carefully, using your camera to identify targets but without
being recognised yourself.
Together, Berlin and Dartmoor represent Hitman at its
most thrilling extremes. The next level, Chongqing, mixes
up the formula again. In this rainy, neon-lit Chinese suburb,
Agent 47 must hack into the data facility of the ICA – the
organisation for which he’s been working since the original
game. The primary challenge here is accessing the data
centre, one of the most secure locations in the whole
Hitman series. The two assassination targets are almost
incidental, forming part of the security measures for the data
centre itself.
After Chongqing, Hitman 3 returns to classic form in
Argentina, where he must assassinate two targets at a
party in a sun-drenched vineyard. Mendoza is the least
spectacular of Hitman’s six missions, but its subtler nature
doesn’t equal a lack of quality. Mendoza offers a wealth
of approaches, including some of the best mission stories
outside Dartmoor. One involves tricking a sniper guarding
the vineyard into doing the dirty work for you, while another
sees 47 make creative use of a winepress. All told, IO
couldn’t have picked a better location to draw a close to
Agent 47’s adventures.
Technically, there’s another mission after Mendoza that
acts as the official finale, but it’s frankly dreadful. In fact, it
isn’t really a mission at all, but a highly linear action sequence
that’s at odds with every other level in the trilogy. Being
generous, IO Interactive likely wanted to allow the player a
chance to let rip with 47’s murder skills after 20 missions
of careful restraint. However, after such a fantastic run of
experiences in the rest of the game, the final mission ends
up deeply anticlimactic, an unwelcome reminder of Hitman:
Absolution’s mediocrity.
It’s a shame that such a wonderful project to watch unfold
ends on a down note, but don’t let that put you off. Hitman 3
remains largely a fantastic send-off for 47. And combined,
the three games represent some of the best sandbox
gaming in the history of the medium.
RICK LANE
HITMAN
+^ Five fantastic
missions
BINMAN
-^ One rubbish
mission