PC World - USA (2019-02)

(Antfer) #1
74 PCWorld FEBRUARY 2019

REVIEWS ATL A S


manned the Vingilot’s two sails.
It’s realistic for a game. For that matter, it’s
more my speed than Studio Wildcard’s
super-similar ARK: Survival Evolved. At one
point we had to toss wood overboard for
more speed, and we huddled against the
campfire to stave off the cold on the lonely
nights. We found islands where giant statues
loomed like The
Lord of the Rings’
Argonath over
freeports. We
passed “power
stone” islands
populated by level
70 ogres and beasts
that would no doubt
kill our level 25ish
selves with a glance.
But we didn’t
find a home. The
biggest problem
with Atlas right now
is that all the land is
claimed. New
players can’t set a
dependable home
base because launch
day players like us
already grabbed all
the land; we at least
had our hellish little
pile of sand and
snakes deep in the

southern seas to return to.
The voyage also reminded us that we’d
had it particularly bad. Everyone else was
mainly complaining about the frequent
crashes and rollbacks, to say nothing of the
punks who went around tearing down
buildings for sheer thrill of it. But from our
perspective, the gameplay elsewhere was

When fishing stops go horribly wrong.

Here there be dragons. And possibly krakens.
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