PC World - USA (2019-02)

(Antfer) #1
FEBRUARY 2019 PCWorld 77

Joe had burst into tears.
As for me? I started cracking up at the
absurdity of it all.


TRY, TRY AGAIN
Surely, you say, that was it. But reader, you’d
be wrong. We’re still at it. As a way of
apologizing for the crashes and destroyed
ships and hardships we and other countless
other players endured, Grapeshot Games
boosted resource collection by more than
twice the normal rate in the days leading up to
New Year’s. And so we used that time to build
a gigantic brigantine—the second largest ship
in the game—on one of the lush tropical
islands where resources are plentiful.
And no, we’re technically not building on


our land. That’s all still taken. But we learned
that we can squat on someone else’s claim for
as long as we need to build the ship, so long
as we log in every couple of days before it
vanishes. It hasn’t been perfect; someone
somehow stole all our supplies one day even
with a PIN-locked chest and a locked front
door, resetting us to square one yet again.
That’s all part of the fun of Atlas.
We’re currently loading the ship, we’re
packing it with cannons to fight the ghost
ships, and we’re piling it with workstations so
it can be a home on the sea. We’re almost
ready to go. She’s beautiful, and after all the
pain, after all the bad luck, I find I’m still
excited to see how she handles on the water.
And with dozens of points crammed into

Bringing out the big guns.

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