PC World - USA (2019-02)

(Antfer) #1
92 PCWorld FEBRUARY 2019

FEATURE THE MADBOX CONSOLE & THE FUTURE OF GAMING


what will those next-gen consoles look like?
What does the Mad Box tell us, if anything,
about the PlayStation 5 and whatever Micro-
soft’s next Xbox is named? What features will
be important? And, in turn, what effect will
that have on the PC?

THE STAR CITIZEN
OF CONSOLES
First, let’s talk about the Mad Box itself. We
might as well.
I don’t see a world in which the Mad Box
sells. I just don’t. There’s been a lot of credu-
lous reporting on the Mad Box this week, a lot

No, I’m not talking about Microsoft’s Xbox
One X. That’s old news at this point. We’re
looking to the future now, to the so-called
Mad Box (go.pcworld.com/mabo), a new
console announced by Project CARS devel-
oper Slightly Mad Studios this week. CEO
Ian Bell promises the Mad Box will run
games at 4K resolution and 60 frames per
second, with full support for the major virtual
reality headsets—thus the “most powerful
console” comment.
And he promises it will ship in three-ish
years, for a price comparable to other next-
gen consoles—which raises the question,

“THE MOST POWERFUL CONSOLE EVER BUILT.”

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