Manual do Hacker Especial - Volume 2 (2019-07)

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Manual do Hacker Especial | 57

gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.
update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle
exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at,
‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars =
for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars
= 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i
= 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do
gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.html { redirect_to @
task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration add_priority_to_tasks
priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/


bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0,
639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses;
$screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i];
if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $
gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else
format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec
rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange
MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star)
while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i <
$numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen-



addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv
rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” } format.



json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server
validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen
= pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.
event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80);
$star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh;
usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do
|format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :nocontent } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable
entity } $ bundle exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past
errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.
time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/
usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1)
{ $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group


:development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.
html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration addpriority
to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.
now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star =
[randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep);
use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i]
-= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem
install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head
:no_content } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate
$ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random
import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.


append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for
($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; }
$screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $
rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” }
format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails
server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init()
screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in
pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80);
$star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh;
usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do
|format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :nocontent } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable
entity } $ bundle exec rails generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past


errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.
time.Clock() stars = for i in range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/
usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1)
{ $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group
:development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.
html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails generate migration addpriority
to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the past!’) if due_at < Time.zone.
now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in range(MAX_STARS): star =
[randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100; use Time::HiRes qw(usleep);
use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen->clear; for ($i = 0; $i < $numstars ; $i++) { $star_x[$i]
-= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”, “~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem
install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respond_to do |format| if @task.update_attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head


:no_content } else format.html { render action: “edit” $numstars ; $i++) { $star_x[$i] -= $star_s[$i]; if ($star_x[$i] < 0) { $star_x[$i] = 80; } $screen->addch($star_y[$i], $star_x[$i], “.”); } $screen->refresh; usleep 50000; gem “therubyracer”,
“~> 0.11.4” group :development, :test do gem “rspec-rails”, “~> 2.13.0” $ gem install bundler $ gem install rails --version=3.2.12 $ rbenv rehash $ rails new todolist --skip-test-unit respondto do |format| if @task.update
attributes(params[:task]) format.html { redirect_to @task, notice: ‘...’ } format.json { head :no_content } else format.html { render action: “edit” } format.json { render json: @task.errors, status: :unprocessable_entity } $ bundle exec rails
generate migration add_priority_to_tasks priority:integer $ bundle exec rake db:migrate $ bundle exec rake db:migrate $ bundle exec rails server validate :due_at_is_in_the_past def due_at_is_in_the_past errors.add(:due_at, ‘is in the
past!’) if due_at < Time.zone.now #!/usr/bin/en python import pygame from random import randrange MAX_STARS = 100 pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() stars = for i in
range(MAX_STARS): star = [randrange(0, 639), randrange(0, 479), randrange(1, 16)] stars.append(star) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: exit(0) #!/usr/bin/perl $numstars = 100;
use Time::HiRes qw(usleep); use Curses; $screen = new Curses; noecho; curs_set(0); for ($i = 0; $i < $numstars ; $i++) { $star_x[$i] = rand(80); $star_y[$i] = rand(24); $star_s[$i] = rand(4) + 1; } while (1) { $screen-


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