101 Activities For Teaching Creativity And Problem Solving

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92 101 Activities for Teaching Creativity and Problem Solving


101 Activities for Teaching Creativity and Problem Solving.Copyright © 2005 by John Wiley &
Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. http://www.pfeiffer.com

16. PICLed Brains


Background
We all have had our brains tickled many times while listening to others talk. Although we
may not hear every word spoken, we often scan the output selectively and focus on a few
key words and phrases. These words and phrases are the ones that frequently spark new
ideas. Sometimes we may not be aware we are influenced by someone’s words; other
times, we may have an instant “Aha!” when we hear a certain word. In either case, the
ideas usually flow freely.
PICLed Brains is based on the Product Improvement CheckList (PICL) (VanGundy,
1985) poster and uses a similar process to generate ideas. However, instead of relying on
someone else’s words, we can use random stimulus words, most of which should be
unrelated to a problem.
This technique is based on the brain’s ability to free-associate when presented with
something new. When we first confront a new word, a stream of mental associations is
triggered in our brains. Each of these mental associations has the potential to spark
unique ideas, mostly because the associations are unrelated to our problems.
The Product Improvement CheckList contains stimulus words organized into four
categories:


  1. Try to... (for example, inflate it, twist it, sketch it, wipe it, tighten it)

  2. Make it... (for example, transparent, soft, magnetic)

  3. Think of... (for example, time bombs, escalators, oatmeal)

  4. Take away or add... (for example, anticipation, layers, sex appeal, friction)


To generate ideas, randomly select a word from one of the four categories and see if it
suggests any new ideas. Then free-associate from this word to get started. If you don’t
have a copy of the PICL, you can use the sample words in the handout.

Objectives



  • To help participants generate as many creative ideas as possible

  • To help participants learn how to use the activities to generate ideas


Participants
Small groups of four to seven people each

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