101 Activities For Teaching Creativity And Problem Solving

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146 101 Activities for Teaching Creativity and Problem Solving


30. Parts Is Parts


Background
Sometimes creativity is a hit-or-miss proposition. Random stimuli may
or may not spark ideas. Free associations are relatively unpredictable.
You really don’t know how you’ll respond to a particular stimulus
until you encounter it. Then, once you respond, you don’t know if the
resulting ideas will be winners.
There’s nothing necessarily wrong with this. Unpredictability
keeps things interesting and makes the occasional hot idea all the
more exciting. There are times, however, when you might want to
generate ideas a little more systematically. That’s where Parts Is
Parts might help.
Parts Is Parts is based on the “Heuristic Ideation Technique (HIT)” developed by
Edward Tauber (1972). It generates ideas by creating heuristics or rules of thumb. (A rule
of thumb is a guideline that increases the chances of achieving a certain outcome.)
Heuristics then are used to structure the idea generation process.
Tauber believes that heuristics can make idea generation more efficient and ensure that
only the best idea candidates will be considered. Although HIT originally was intended
for new product idea generation, it also will work for a variety of other problems.
Two heuristics help make idea generation more efficient. The first assumes that most
ideas can be described using a two-word combination. For instance, the words
“toaster/tart” represent a combination that might suggest a breakfast food product. The
second heuristic is that some combinations will be viewed as more interesting than oth-
ers. In particular, combinations that come from different categories have a greater chance
of suggesting unique ideas than combinations from similar categories. As an example, the
combination “ice cream/cereal” might be perceived as more interesting than the combi-
nation “vegetables/fruits.”

Objectives



  • To help participants generate as many creative ideas as possible

  • To help participants learn how to use the activities to generate ideas


Participants
Small groups of four to seven people each

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