101 Activities For Teaching Creativity And Problem Solving

(Joyce) #1

Combinations 147


Materials, Supplies, and Equipment



  • For each group: markers, two flip charts, and masking tape for posting flip-chart
    sheets

  • For each participant: one sheet each of three different colors of sticking dots
    (^1 ⁄ 2 ” diameter) and one pad of 4 x 6 Post-it®Notes


Handout



  • Parts Is Parts Handout


Time
60 minutes

Related Activities



  • Combo Chatter [24]

  • Ideas in a Box [25]

  • Mad Scientist [27]


Procedure



  1. Distribute the Parts Is Parts Handout, review it with the participants, and answer
    any questions they may have.

  2. Have participants lay a sheet of flip-chart paper on a table or tape it to a wall
    lengthwise.

  3. Tell them to create an idea generation grid containing attributes from two problem
    areas as shown in Table 6.3. An example would be a grid that contains packaging
    formats (e.g., bag, boil-in-bag, box, pan, jar, can, tube) and different food forms
    (e.g., cookie, biscuit, gravy, bread, dressing, steak, juice, dips). Another example
    might involve ways to increase museum attendance using attributes such as per-
    formance arts (e.g., improvisation, ballet, acting) and memberships (e.g., a “fre-
    quent attender” status, backstage visits, or special discounts on products).

  4. Direct them to assign numbers to each possible combination (e.g., bag/dip = 1;
    box/steak = 2; bag/juice = 3; tube/gravy = 4). Or, using the museum example:
    ballet/backstage = 1; acting/discounts = 2.

  5. Tell them to examine all the combinations and eliminate any already commercial-
    ized or now being used.

  6. Have them circle combinations with the greatest potential.

  7. Direct the participants to create brief statements for each of the remaining combi-
    nations. Emphasize that they should include reasons.
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