Handout
- Doodles Handout
Time
45 minutes
Related Activities
- Picture Tickler [17]
- Rorschach Revisionist [18]
- Ideatoons [26]
- Drawing Room [59]
- Modular Brainstorming [62]
Procedure
- Distribute the handout, review it with the participants, and answer any questions
they may have. - Tell them to think of the major principle underlying their problem.
- Instruct each group to tape three pieces of flip-chart paper on a wall so that the
sheets are side-by-side. If a wall is not available, have them put the paper on a
table. - Tell them that one person should draw an abstract symbol that represents this
principle and not to worry if they don’t have artistic abilities. Say that they just
should draw whatever pops into their minds regarding the principle and to try to
elaborate and provide some detail for each drawing. - Instruct them to have another person free-associate from this symbol and draw
another. - Have someone different from each group then draw at least three additional sym-
bols. - Tell the groups to examine all their symbols and use them as stimuli to generate
ideas, writing them on Post-it®Notes to place on flip-chart paper for evaluation.
Debrief/Discussion
This can be a fun activity if participants are not hindered by a fear of ridicule for lack of
natural artistic talent. You might remind them that some of the best symbols (that is, most
useful for stimulating ideas) are those drawn by people without artistic talent. You also
might conduct a discussion on the value of deferring judgment when producing any cre-
ative output. Too much analysis and criticism (whether internal or external) can be detri-
mental to creative activities. Since there obviously is no “correct” way to draw the
174 101 Activities for Teaching Creativity and Problem Solving
101 Activities for Teaching Creativity and Problem Solving.Copyright © 2005 by John Wiley &
Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. http://www.pfeiffer.com
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