101 Activities For Teaching Creativity And Problem Solving

(Joyce) #1

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Law Breaker


Background
Just as most societies have laws, so do most problems. Societal
laws prescribe and govern social behavior. Similarly, problem
laws govern the assumptions people use to perceive and define
problems.
Our assumptions about the way we think things should be
influence the way we generate ideas to solve problems. Unfortu-
nately, most of these “shoulds” constrain our thinking and result
in less creative ideas. Moreover, shoulds limit the number of
solution categories we might consider. For instance, if we accept
the notion that chocolate candy should be sold only in bars, all
our ideas for chocolate candy will be based on bar products.
To overcome this creative thinking obstacle, Doug Hall (1994)
designed Law Breaker as an activity to generate ideas by break-
ing assumptions about the way things should be.

Objectives



  • To help participants generate as many creative ideas as possible

  • To help participants learn how to use the activities to generate ideas


Participants
Small groups of four to seven people each

Materials, Supplies, and Equipment



  • For each group: markers, two flip charts, and masking tape for posting flip-chart
    sheets

  • For each participant: one sheet each of three different colors of sticking dots
    (^1 ⁄ 2 ” diameter) and one pad of 4 x 6 Post-it®Notes


218 101 Activities for Teaching Creativity and Problem Solving


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