101 Activities For Teaching Creativity And Problem Solving

(Joyce) #1

74. Force-Fit Game


Background
Even the best groups sometimes have trouble generating ideas. Idea generation activities
usually help when this occurs. There are times, however, when even basic idea generation
activities fail, such as when a group simply lacks the necessary motivation. Thus, it’s not
so much the fault of the activity as it is the people.
One way to motivate groups under these circumstances is to introduce a little friendly
competition. Brain Splitter [73] does this a little, but competition is not included as a basic
mechanism. (Force-Fit Game is similar to Brain Splitter, however, in that each technique
generates ideas from stimulation provided by both practical and impractical ideas.) To
ensure competition, you have to use a procedure based on competitive elements. And
that’s exactly what the Force-Fit Game does as developed by Helmut Schlicksupp (in
Warfield, Geschka, and Hamilton, 1975).

Objectives



  • To help participants generate as many creative ideas as possible

  • To help participants learn how to use the activities to generate ideas


Participants
Small groups of four to seven people each

Materials, Supplies, and Equipment



  • For each group: markers, two flip charts, and masking tape for posting flip-chart
    sheets

  • For each participant: one sheet each of three different colors of sticking dots
    (^1 ⁄ 2 ” diameter) and one pad of 4 x 6 Post-it®Notes


Time
45 minutes

306 101 Activities for Teaching Creativity and Problem Solving


10 VG 295-328 10/6/04 1:05 PM Page 306

Free download pdf