101 Activities For Teaching Creativity And Problem Solving

(Joyce) #1
101 Activities for Teaching Creativity and Problem Solving.Copyright © 2005 by John Wiley &
Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. http://www.pfeiffer.com

12. Wake-Up Call


Background
Most of the activities in this book help generate ideas by actively engaging our brains.
That is, we consciously use our brains to free-associate or force together stimuli to pro-
duce something new.
There is another way to bring out ideas, however—a more passive way. It actually
requires little effort and involves nothing drastically different from what
we do every day. All you have to do is go to sleep and then wake up. A
definite “no-brainer.” Going to sleep can help harness the power of our
brain waves. Our brains function at varying levels of intensity depending
on the time of day. Theta waves appear during sleep, whereas beta waves
are predominant when we are active during the day.
Some research suggests that different brain wave patterns are related to different
problem-solving actions. For instance, theta waves help generate ideas, whereas beta
waves are better for analytical thinking. Theta waves are abundant just before we fall
asleep and just after we wake up.

Objectives



  • To help participants generate as many creative ideas as possible

  • To help participants learn how to use the activities to generate ideas


Participants
Small groups of four to seven people each

Materials, Supplies, and Equipment



  • For each group: markers, two flip charts, and masking tape for posting flip-chart
    sheets

  • For each participant: one sheet each of three different colors of sticking dots
    (^1 ⁄ 2 ” diameter) and one pad of 4 x 6 Post-it®Notes


Time
45 minutes (also requires one week prior preparation time)

Basic Idea Generation: “No-Brainers” 73


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