Player's handbook 5e pdf

(Nancy Kaufman) #1

CHAPTER 6: CUSTOMIZATION OPTIONS


MULTICLASSING


Ability Score Minimum
Strength 13
(harisma 13
Wisdom 13
Wisdom 13
Strength 13 ar Dexterity 13
Dexterity 13 and Wisdom 13
Strength 13 and (harisma 13
Dexterity 13 and Wisdom 13
Dexterity 13
(harisma 13
(harisma 13
Intelligence 13

Class
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard

PREREQ_U_IS_I_T_E_S _
To qualify for a new c1ass, you must meet the ability score
prerequisites for both your current c1ass and your new
one, as shown in the Multiclassing Prerequisites tabJe.
For example, a barbarian who decides to multiclass into
the druid c1ass must have both Strength and Wisdom
scores of 13 or higher. Without the full training that
a beginning character receives, you must be a quick
study in your new c1ass, having a natural aptitude that
is reAected by higher-than-average ability scores.

MULTlCLASSING PREREQUISITES

PROFICIENCY BONUS

EXPERIENCE POINTS

HIT POINTS AND HIT DICE
Vou gain the hit points from your new c1ass as described
for leveis after 1st. You gain the 1st-leveI hit points for a
c1ass only when you are a 1st-levei character.
Vou add together the Hit Dice granted by ali your
classes to form your pool of Hit Dice. If the Hit Dice are
the same die type, you can simply pool them together.
For example, both the fighter and the paladin have a
dlO. so ifyou are a palndin 5/fighter 5, you have ten dlO
Hit Dice. Ifyour classes give you Hit Dice of different
types, keep track of them separate!y. If you are a paladin
5jcleric 5, for example, you have five dlO Hit Dice and
five d8 Hit Dice.

The experience point cost to gain a levei is always
based on your total character leve!. as shown in the
Character Advancement table in chapter 1, not your levei
in a particular c1ass. So, if you are a c1eric 6jfighter 1,
you must gain enough XP to reach 8th levei before you
can take your second levei as a fighter or your seventh
levei as a c1eric.

•• ••


HE COMBINATION Of ABILITY SCORES, RACE,
class, and background defines your
character's capabilities in the game, and
the personal details you create set your
character apart from every other character.
Even within your class and race, you have
options to fine-tune what your character
can do. But this chapter is for players who-with the
DM's permission-want to go a step further.
This chapter defines two optional sets of rules for
customizing your character: multiclassing and feats.
Multiclassing lets you combine classes together,
and feats are special options you can choose instead
of increasing your ability scores as you gain leveis.
Your DM decides whether these options are available
in a campaign.

Multiclassing allows you to gain leveis in multi pie
classes. Doing so lets you mix the abilities of those
classes to realize a character concept that might not be
reAected in one of the standard class options.
With this role, you have the option of gaining a levei
in a new class whenever you advance in levei, instead
of gaining a leveI in your current class. Your leveis in
ali your classes are added together to determine your
character leveI. For example, if you have three leveIs in
wizard and two in fighter, you're a 5th-levei character.
As you advance in leveis, you might primarily remain
a member of your original class with just a few leveis
in another class, or you might change course entire!y,
never looking back at the c1ass you left behind. Vou
might even start progressing in a third or fourth c1ass.
Compared to a single-c1ass character of the same levei,
you'lI sacrifice some focus in exchange for versatility.


4 •
MULTICLASStNG EXAMPLE
Gary is playing a 4th-levei fighter. When his character earns
enough experience points to reach Sth levei, Gary decides
that his character will multielass instead of continuing to
progress as a fighter. Gary's fighter has been spending a lot
of time with Dave's rogue, and has even been doing some
jobs on the side for the local thieves' guild as a bruiser. Gary
decides that his character will multielass into the rogue e1ass,
and thus his character becomes a 4th.level fighter and lst-
levei rogue (written as fighter 4/rogue 1).
When Gary's character earns enough experience to
reach 6th levei, he can decide whether to add another
fighter levei (becoming a fighter S/rogue 1), another rogue
levei (becoming a fighter 4/rogue 2), ar a levei in a third
e1ass, perhaps dabbling in wizardry thanks to the tome of
mysterious lore he acquired (becoming a fighter 4/rogue 1/
wizard 1).

Vour proficiency bonus is always based on your total
character levei, as shown in the Character Advancement
table in chapter 1, not your levei in a particular class.
For example, ifyou are a fighter 3/rogue 2, YOllhave the
proficiency bonlls of a 5th-levei character, which is +3.

PART 1 ICUSTo~nZATIONOPTIONS
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