Player's handbook 5e pdf

(Nancy Kaufman) #1
CALM EMOTIONS
2nd.level enehantment
Casting Time: 1action
Range: 60 feet
Components: V.S
Duration: Concentration. up to 1minute
Vouattempt to suppress strong emotions in a group
of people. Eaeh humanoid in a 20-foot.radius sphere
eentered on a point you choose within range must make
a Charisma saving throw; a creature can choose to
fail this saving throw if it wishes. [fa creature fails its
saving throw. choose one of the following two effects.
Voucan suppress any effect causing a target to be
charmed or frightened. When this spell ends. any
suppressed effeet resumes. provided that its duration
has not expired in the meantime.
Alternatively. you can make a target indifferent about
ereatures ofyour ehoice that it is hostile toward. This
indifference ends ifthe target is attaeked or harmed by
a spell or ifit witnesses any of its friends being harmed.
When the spell ends. the creature becomes hostile
again. unless the DMrules otherwise.

CHAIN LIGHTNING
6th.level evoeation
Casting Time: 1action
Range: 150 feet
Components: V.S. M(a bit of fur; a piece of amber.
glass. or a crystal rod; and three silver pins)
Duration: Instantaneous
Voucreate a bolt of lightning that ares toward a target of
your choice that you can see within range. Three bolts
then leap from that target to as many as three other
targets. each ofwhich must be within 30 feet of the tirst
target. Atarget can be a creature or an objeet and ean
be targeted by only one of the bolts.
Atarget must make a Dexterity saving throw. The
target takes lOd8 lightning damage on a failed save. or
half as much damage on a successful one.
At Higher Leve/s. When you cast this spell using
a spell slot of 7th levei or higher. one additional bolt
leaps from the tirst target to another target foreach slot
levei above 6th.

CHARM PERSON
lst.level enehantment
Casting Time: 1action
Range: 30 feet
Components: V,S
Duration: 1hour
Vouattempt to eharm a humanoid you can see within
range. It must make a Wisdom saving throw. and does
so with advantage ifyou or your companions are tighting
it. [f it fails the saving throw. it is charmed byyou until
the spell ends or until you or your companions do
anything harmful to it. The charmed ereature regards
you as a friendly acquaintance. When the spell ends. the
creature knows it was eharmed byyou.
At Higher Leveis.When you cast this spell using
a spell slot of 2nd levei or higher. you can target one


additional creature for each slot leveiabove 1sI. The
creatures must be within 30 feet ofeach other when
you target them.

CHILL TOUCH
Neeromaneyeantrip
Casting Time: 1action
Range: 120 feet
Components: V,S
Duration: 1round
Voucreate a ghostly. skeletal hand in the space of a
creature within range. Make a ranged spell attack
against the creature to assail it with the chill ofthe
grave. On a hit. the target takes ld8 necrotic damage.
and it can't regain hit points until the start ofyour next
turno Until then, the hand clings to the target.
Ifyou hit an undead target. it also has disadvantage on
attack rolls against you until the end ofyour next turno
This spell's damage increases by ld8 when you reach
5th levei(2d8). 11th leveI(3d8), and 17thlevei (4d8).

CHROMATIC ORB
1st.level evoeation
Casting Time: 1action
Range: 90 feet
Components: V,S. M(a diamond worth at least 50 gp)
Duration: Instantaneous
Vouhurl a 4-ineh-diameter sphere of energy at a
creature that you can see within range. Vouchoose
acid, cold. tire, lightning, poison, or thunder for the type
of orb you create. and then make a ranged spell attack
against the target. lf the attack hits. the creature takes
3d8 damage of the type you ehose.
At Higher Leveis.When you cast this spell using a
spell slot of 2nd leveIor higher. the damage inereases by
ld8 for each slot levei above 1st.

CIRCLE OF DEATH
6th-levei neeromaney
Casting Time: 1aetion
Range: 150 feet
Components: V,S. M(the powder ofa erushed black
pearl worth at least 500 gp)
Duration: Instantaneous

Asphere of negative energy ripples out in a 60.foot-
radius sphere from a point within range. Eaeh creature
in that area must make a Constitution saving throw. A
target takes 8d6 necrotie damage on a failed save. or
half as much damage on a successful one.
At Higher Leve/s.When you cast this spell using a
spell slot of 7th leveIor higher. the damage increases by
2d6 for each slot levei above 6th.

CIRCLE OF POWER
5th-levei abjuration
Casting Time: 1action
Range: Self (30-foot radius)
Components: V
Duration: Concentration. up to 10 minutes

PART 3 SP£LLS
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