Player's handbook 5e pdf

(Nancy Kaufman) #1

~UASIT..
Tiny fiend (demon, shapechanger), chaotlC evll


Armar Class 13
Hil Poinls 7 (3d4)
Speed 40 fI. (10 fI., fly40 fI. in balform; 40 fI., c1imb 40 fI. in
cenlipede form; 40 fI., swim 40 fI. in loadform)


ACllONS
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one targel.
Hit:1 piercing damage.

RAVEN
Tiny beast, unaligned

SlR
5 (-3)

DEX
17 (+3)

CON
10 (+0)

INl
7 (-2)

WIS
10 (+0)

CHA
10 (+0)

Armor Class 12
HitPoints 1 (ld4 - 1)
Speed 10 ft., fly 50 fI.

Skills Perception +3
Senses passive Perception 13
Languages -
ChaliengeO(10 XP)

Skills Sleallh +5
Damage Resislances cold, fire, lighlning; bludgeoning,
piercing, and slashingfrom nonmagical weapons
Damage Immunilies poison
Condilion Immunilies poisoned
Senses darkvision 120 fI., passive Perceplion 10
Languages Abyssal, Common
Chalienge 1 (200 XP)


STR
2 (-4)

DEX
14 (+2)

CON
8 (-1)

INT
2 (-4)

WIS
12 (+1)

CHA
6 (-2)

Shapechanger. lhe quasil can use ils aclion lo polymorph inlo
lhe beaslform of a bal, cenlipede, orload,orinto its demon
formoIts statistics arelhe same in eachform, although its
altack is different in some oflhem. Any equipment it carries is
not transformed. Ifslain, the quasitreverts lo its demon formo

Magic Resislance. lhe quasit has advanlage on saving Ihrows
againsl spells and other magical effects.

ACllONS
Claws (Bite in Beast Form). Melee Weapon Attack: +4 lo hit,
reach 5 ft., one target. Hit:5 (ld4 + 3) piercing damage. Ifthe
target is acreature, it musl succeed on a DC 10 Constitulion
saving throwortake 5 (2d4) poison damage and become
poisoned for1 minute. lhe crealure can repeat the saving
throw at the end of each of its tums, ending the effect early
on a success.

Mimicry. The raven can mimic simple sounds it has heard,
such as a person whispering, a baby crying,oran animal
chittering. Acreature that hears the sounds can tell theyare
imitations with a successful DC 10 Wisdom (Insight) check.

ACTIONS
Beak. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one targel.
Hit:1 piercing damage.

REEF SHARK
Medium beost, unaligned

Armor Class 12 (naturalarmor)
Hit Points 22 (4d8 + 4)
SpeedOfI., swim 40 ft.

ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one arget.
Hit:6 (ld8 + 2) piercing damage.

Pack Tacties. The shark has advantage on altack rolls against a
creature if at least one of the shark's allies is within 5

1


feet of the
creature and isn't incapacitated.
Water Breathing. lhe shark can breathe only while u derwater.

Skills Perception +2
Senses blindsight 30 fI., passive Perception 12
Languages -
Challenge 1{2 (100 XP)

Scare (ljDay). Onecreature ofthe quasit's choice within 20
feet ofit must succeed on a DC 10 Wisdom saving throworbe
frightened for1 minute. lhe target can repeat the saving throw
at the end of each of its tums, with disadvantage if the quasit is
within line of sight, ending the effect early on a success.

Invisibility. lhe quasit tums invisible until it altacks oruses
Scare,oruntil its concentration ends. Anything the invisible
quasit is carryingorwearing is invisible as long as it remains in
contact with the quasit.

RAT
Tiny beast, unaligned

Armor Class 10
HitPoints 1 (ld4 - 1)
Speed 20 fI.

STR
14 (+2)

DEX
13 (+1)

CON
13 (+1)

INl
1 (-5)

WIS
10 (+0)

CHA
4 (-3)

STR
2 (-4)

DEX
11 (+0)

CON
9 (-1)

INT
2 (-4)

WIS
10 (+0)

CHA
4 (-3)

Senses darkvision 30 ft., passive Perception 10
Languages -
ChallengeO(10 XP)

Keen Smell. Therathas advantage on Wisdom (Perception)
checks that rely on smell.

I


APPENDTX D CRFA1 UREfATISTICS 309
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